Monthly Archives: February 2016

Designing a Reading Experience for a Digital Age

by Tom Bonnick
February 23, 2016

Nosy Crow turned five years old in January. We published our first print books and apps in early 2011. The timing turned out to be quite significant in relation to our early ambitions for apps. 

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Parents express concerns as more toddlers switch on tablet computers

by Natalia Kucirkova
February 18, 2016

This post was originally published on The Conversation and appears here with permission. Most parents have profound concerns about their children reading digital books on tablets. In a new survey of 1,500 parents of under-eights in the UK about their attitudes to children’s use of technology and digital books at … 







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Jordan Shapiro

Millions of ‘Under-Connected’ American Families Experience A Whole Different Internet

by Jordan Shapiro
February 17, 2016

Two distinct mainstream narratives about the Internet really stand out. The first worries that too much digital media will erode our collective moral fiber. The second hails the Internet as a great social equalizer. Both of these narratives end up looking pretty absurd when considered alongside a new study from … 







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Michael Levine

ESA’s Q&A with Michael Levine

by ESA Newsletters
February 16, 2016

The Entertainment Software Association (ESA) recently interviewed Michael Levine about his groundbreaking work in video games and learning, why games will become a common part of the workplace, and how his kids use video games to dominate their fantasy leagues. This was originally published in The ESA Newsletter and appears … 







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Tech Is Tech, but Teachers Are Artists

by Tanner Higgin
February 8, 2016

We recently released Getting a Read on the App Stores: A Market Scan and Analysis of Children’s Literacy Apps, in which we discuss the challenges facing parents and educators who are looking for quality literacy apps for young children. We invited our colleagues at Common Sense Media—whom we cite as … 







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To Ensure a Right Start, We Need Digital Equity

by James Steyer
February 4, 2016

This post was originally published on the Common Sense Media Kids Action blog and appears here with permission. Read in Spanish here. In today’s society, access to technology is the path to academic and economic opportunity. This is especially true for kids, who increasingly need access to computers, printers and … 







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Para asegurar un comienzo justo, necesitamos equidad digital.

by Administrator
February 4, 2016

Este post ha sido publicado originalmente por Common Sense Media y aparece aquí con permiso. Lea la versión en Inglés aquí. En la sociedad de hoy, el acceso a la tecnología es la puerta a las oportunidades académicas y económicas. Esto es especialmente cierto en el caso de los niños, … 







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Digital Equity: Technology and Learning in the Lives of Lower-Income Families

by Administrator
February 3, 2016

[View the story “Digital Equity: Technology & Learning Among Lower-Income Families” on Storify]







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playing wii

Parents! Please Take Our Survey About Games and Family Life

by Kristen Kohm
February 2, 2016

Are you the parent or guardian of a child between 4 and 13 years of age?  Does your child play video games?  If so, you are eligible to take a survey about digital games and family life by the Joan Ganz Cooney Center at Sesame Workshop.  Parents who complete the … 







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Cooney Center 2016-17 Fellowship: Now Accepting Applications

by Briana Pressey
February 1, 2016

Want to join the Joan Ganz Cooney Center team? Apply to be the 2016-2017 Cooney Center Fellow! The Cooney Center Fellows Program encourages research, innovation, and dissemination to promote children’s learning. Fellows participate in a wide range of projects and, in doing so, develop broad exposure to scholarship, policy, and … 







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