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Press Releases
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Educators Find Digital Games Promising Tools in the Classroom According to National Survey
Joan Ganz Cooney Center Inquiry Finds Educators Are Using Digital Games in Reaching Underserved Students; Costs Are Main Barrier to Further Integration
New York, NY, May 2, 2012 - The first national survey of teachers who are using digital games as part of their students' instruction, released today by the Joan Ganz Cooney Center at Sesame Workshop, found that digital games are becoming a consistent and valuable part of classroom activities. Fifty percent of teachers of grades K-8 reported they are using digital games with their students two or more days a week, with 18 percent using them daily. The survey, Teacher Attitudes about Digital Games in the Classroom, conducted in collaboration with and support from BrainPOP®, was released at The NewSchools Venture Fund-Aspen Institute Summit in San Francisco. An accompanying series of video case studies of teachers who are using digital games in the classroom was also previewed.
Educational Video Game Challenge Unveiled at White House
Parents Pass-Back Mobile Devices to Children But Are Skeptical of Educational Benefits
News Highlights
Achieving a Healthful Digital Diet
The New York Times
The Future of Mobile Learning Apps
KQED MindShift
Podcast: Apps, iPhones and Young Kids
Early Ed Watch
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Media Contact
Jodi Lefkowitz
Sesame Workshop
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