Reports
The Cooney Center catalyzes change by disseminating research that informs the national debate, stimulating investment in effective reforms. It does so through its publications on timely topics, including children’s interactive media landscape, mobile learning, and the debates over media multitasking -- all of which have received national media attention.
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18 items
White Paper: The Digital Promise: Transforming Learning with Innovative Uses of Technology
by Jeanne Wellings et al. | October 2009 | View Bio
The Joan Ganz Cooney Center and Apple present a white paper on literacy and learning in a new media age. Authored by Jeanne Wellings and Michael H. Levine, this paper describes how investment in technology tools, network access, professional development, and new personalized curricula can help schools address each of the American Recovery and Reinvestment Act's (AARA) four reform goals and simultaneously modernize to meet the needs of 21st century learners. Innovative examples and related resources are offered on how technology can be used to promote literacy and to engage struggling learners.
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Meeting Report: The Impacts of Media Multitasking on Children’s Learning & Development
by Claudia Wallis | July 2009
Media multitasking-engaging in more than one media activity at a time -- has rapidly become a way of life for American youth, and yet little is known about how this behavior affects their learning and development. To begin to address this gap in knowledge and to frame a coherent research agenda, a multidisciplinary group of scholars assembled for a one-day seminar on media multitasking at Stanford University on July 15, 2009. This report, by journalist Claudia Wallis (regular contributor to TIME Magazine), summarizes the ideas brought to light at the seminar, including an agenda for next steps by participants and for the larger research community.
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Policy Brief: Game Changer: Investing in Digital Play to Advance Children's Learning and Health
by Ann My Thai et al. | June 2009 | View Bio
Children as young as 4 are immersed in a new gaming culture, but many parents, educators, and health professionals, concerned over violence, sexual content, and reports of addiction, do not consider games to be a positive force in children's lives. Game Changer addresses this critique, offering a new framework to use games to help children learn healthy behaviors, traditional skills such as reading and math, and 21st-century skills such as critical thinking, global learning, and programming design. It specifies how increased national investment in research-based digital games might play a cost-effective and transformative role and provides comprehensive action steps for media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children's health and learning. The report was co-authored by Ann My Thai, David Lowenstein, and Dixie Ching, as well as David Rejeski of the Woodrow Wilson International Center for Scholars; support was provided by the Robert Wood Johnson Foundation's Pioneer Portfolio.
View our guest post in the MacArthur Foundation's Spotlight on Digital Media and Learning site
View our feature on HealthGamesresearch.org
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Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children's Learning
by Carly Shuler, Ed.M. | January 2009 | View Bio
Industry Fellow Carly Shuler draws on interviews with mobile learning experts as well as current research and industry trends to illustrate how mobile devices might be more broadly used for learning. Examining more than 25 handheld learning products and research projects in the U.S. and abroad, the report highlights early evidence of how these devices can help revolutionize teaching and learning. Pockets of Potential also outlines mobile market trends and innovations, as well as key opportunities, such as mobile's ability to reach underserved populations and provide personalized learning experiences. This study was featured at the Kids@Play Summit at the 2009 International CES® in Las Vegas, and was made possible by the generous support of the Pearson Foundation, with additional support from CPB and PBS Kids Raising Readers
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Policy Brief: Getting Over the Slump: Innovation Strategies to Promote Children's Learning
by James Paul Gee, Ph.D. | June 2008 | View Bio |
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Dr. James Paul Gee, the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University and a leading authority on literacy and the potential of educational games, is working with the Center to develop a new policy framework to use digital technologies and different assessment techniques to avoid the "4th grade reading slump." The paper, which was released at our inaugural leadership forum on May 9th, examines how conventional and "new" literacies can converge with emerging media to produce a powerful new learning equation that can stimulate both our early education system and our children's abilities to innovate and create.
Download our op-ed in Education Week
See related article in Democracy: A Journal of Ideas
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Key Tags: Getting Over the Slump, James Paul Gee, digital ed
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by Common Sense Media | May 2008
The Cooney Center conducted a national survey with Common Sense Media that examines parents' and educators' attitudes regarding digital media use among young children. Among the findings, parents expressed skepticism about the value of many digital media platforms, particularly when it came to whether digital media could teach kids how to communicate and collaborate, skills that are essential in a 21st-century workforce.
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Challenge Paper: The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future
by Rima Shore, Ph.D. | May 2008
Dr. Rima Shore, Adelaide Weismann Chair in Educational Leadership at Bank Street College of Education, is the author of the Cooney Center's inaugural "new directions" report on learning for elementary-aged kids in a digital age. The paper reflects a field scan that the Center staff and Dr. Shore conducted during the summer of 2007, including interviews with more than 50 experts on literacy, educational media, children and family policy, and industry innovations. Dr. Shore nests these leaders' observations about research, practice, and policy trends in a highly accessible framework for action, including key challenges and recommendations. This paper was released at our inaugural Leadership Forum on May 9th.
View video: Michael H. Levine reports on findings from this report
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Market Scan Report: D Is for Digital
by Carly Shuler, Ed.M. | December 2007 | View Bio
Cooney Center Fellow Carly Shuler, an expert in children's media and the educational toy industry, has conducted a scan and analysis of the children's interactive media environment with a focus on mass marketed products for children aged 3 to 11 that promote learning. The report documents key factors influencing the current market environment and offers recommendations to expand educational uses of digital media for industry action. The paper was released on January 8th at the International Consumer Electronics Show's Sandbox Summit in Las Vegas.
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Key Tags: D is for Digital, Carly Shuler, children's media
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18 items
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