About the Center

Carly Shuler

Ms. Shuler is a researcher, developer, and author in the children’s media and toy industry. As our inaugural Fellow, Carly researched and authored a number of Cooney Center reports, including D is for Digital and Pockets of Potential. Since her fellowship, Carly continued her work with the Center, leading many of our industry initiatives and research projects with a particular focus on consumer trends, informal learning, and mobile devices.

Throughout her career, Carly has worked with a host of children’s media and entertainment groups, including Sesame Workshop, Spin Master Toys, the Michael Cohen Group, and WGBH. She holds a master’s degree in Technology, Innovation, and Education from the Harvard Graduate School of Education, where she studied how media and technology can be used to educate children effectively. Carly frequently tweets, blogs, and speaks at conferences worldwide on the topic of children’s informal learning through technology.  Carly is passionate about the magic that happens when fun, research, and education converge, and is dedicated to working on quality children’s products that inspire thought and creativity.

Recently posted by this author:

D is for Developer

January 19, 2016

Last month, we released Getting a Read on the App Stores, a market scan of literacy apps aimed at young children. We are thrilled to share this commentary from former Cooney Center fellow Carly Shuler, who is the co-founder and CEO of Kindoma, whose apps connect families through video and … 







What Happened to the Edutainment Industry? A Case Study

October 2, 2012

In the late ‘80s and early ‘90s, some of the best-selling video games included familiar titles such as Where in the World is Carmen Sandiego? and Oregon Trail—products that not only set the standard for video games as educational tools and but also launched an entire industry of consumer products … 







What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned

October 2, 2012

Developers and others in the video game industry often attribute the failure of the “edutainment” industry in the 1990’s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct. This case study debunks some of the misconceptions around … 







iKeep Learning: Looking at Games in the App Store

September 11, 2012

When I wrote the first iLearn report in 2009, mainstream news and industry sources were just starting to document the trend of kids and apps, and there was a significant amount of skepticism around whether apps would play an important role in the children’s media landscape.  The original report addressed … 







App Camping

June 12, 2012

For the second year in a row, I packed my necessities and headed into the wilderness for the Canadian May long weekend. OK … well by necessities, I mean my iPad, and by the wilderness, I mean the stunning Asilomar Conference Grounds in Pacific Grove, California.  Yup, that’s right, another App … 







Film? I’ve heard of that!

May 1, 2012

Film.  It’s not something I spend a lot of time thinking about.  Television is, of course, part of our daily lexicon here at the Cooney Center given our Sesame Workshop roots, but movies — not so much.  Last week I had the chance to head out to TIFF Kids (the children’s version … 







COPPA, APPS & A NEW REPORT, OH MY!

March 5, 2012

When people ask me what I write about, my answer is that I discuss the positive potential of new and emerging forms of media. I fundamentally believe that media has the potential to play a positive role in children’s lives, am obsessed with Sesame Street, and feel honored to work … 







Platform Diving

February 15, 2012

I just returned from Kidscreen Summit and its new digital offspring iKids, where I had the rare opportunity to participate in a platform diving competition. OK – that makes me sound way cooler than I actually am. By platform I’m referring to software on a mobile device, and by diving … 







iLearn More

January 13, 2012

Carly Shuler is a researcher, developer, and author in the children’s media and toy industry. As our inaugural Fellow, Carly has researched and authored a number of Cooney Center reports, including D is for Digital, iLearn and Pockets of Potential. Since her fellowship, Carly has continued her work with the … 







iLearn II: An Analysis of the Education Category on Apple’s App Store

January 12, 2012

The Joan Ganz Cooney Center has released iLearn II: An Analysis of the Education Category of Apple’s App Store, an examination of nearly 200 top-selling education category apps for Apple’s iPad and iPhone with the goal of understanding this market’s dynamics and trends. The analysis highlights industry best practices and …