Category Archives: Educators

Teaching with Digital Games: Webinar Available on Demand

by Administrator
March 24, 2015

On March 23, Michael Levine presented “Teaching with Digital Games,” a webinar for the Share My Lesson Virtual Conference with Rebecca Rufo-Tepper from the Institute of Play. The session was attended live by nearly 500 participants, and is now available for view on demand on the Share My Lesson website … 







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Designing Media for Underserved Families

A Collaborative Experiment On January 23, 2015, researchers, educators, and digital media professionals spent the day at Stanford’s Hasso Plattner Institute of Design (aka the d.school) to imagine how to better support the needs and interest-driven learning of families with children through digital media. The “Designing Media for Underserved Families” … 







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Designing Apps for Co-Play: Can Research and Analysis Make Learning More Fun for Parents and Kids?

by Dylan Arena
January 20, 2015

A few weeks ago, the Cooney Center released Family Time with Apps, which helps parents think carefully about how (if at all) they want to support their children’s app use.  A central theme of that guide is “joint media engagement”: the entire family benefits when parents and children explore the … 







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Ten for ’15: Education Reform for A Shared Future

This post originally appeared in the Huffington Post. It’s that time again. New commitments and new resolutions to make…and hopefully keep. As educators and children’s advocates we are involved in many initiatives whose goals are reimagining education and providing equal opportunity to all children. We are board members and advisors … 







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Goodbye, MechaStayPuft

by Sam Zelitch
September 2, 2014

He called himself MechaStayPuft. That was the username and avatar he would use across all of the game design platforms we used. It struck me as an odd choice for a teenager, a compound reference to Ghostbusters, which turned 30 this past June, and Gozilla vs. MechaGodzilla, which predates Ghostbusters … 







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What Happens When School Design Looks Like Game Design

by Jordan Shapiro
August 1, 2014

Part 13 of MindShift’s Guide to Games and Learning. In education, it seems as if innovation and revolution play like the song of the Sirens in a culture of perpetual obsolescence. It seems as if we’ve got an unhealthy fetish for new-ness, indiscriminately choosing the convenient disposability of shrink-wrap over … 







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Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

by Jordan Shapiro
June 13, 2014

Part 6 of MindShift’s Guide to Games and Learning. As game-based learning increases in popularity, it’s easy to get pigeon-holed into one particular way of thinking about it or one way of employing it. This is true regardless of how teachers feel about gaming in the classroom, whether they’re for … 







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devices used to play games in the classroom

Digital Games in the Classroom: A National Survey

by Lori Takeuchi, PhD
June 9, 2014

It seems that hardly a week goes by without a news story touting that digital games like Minecraft are gaining a stronger foothold in American classrooms. Publishers and game developers are eager to make headway in the educational technology marketplace, and school districts throughout the country are rolling out one-to-one … 







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Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

by Jordan Shapiro
June 6, 2014

Part 5 of MindShift’s Guide to Games and Learning. Nobody likes high-stakes testing. The problems are well documented. But maybe games can help to change the way we approach assessment. At least since John Dewey, educational theorists and scholars have been clear about the inherent shortcomings of thinking about education … 







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MindShift Guide to Games and Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning

by Jordan Shapiro
April 29, 2014

This post is part 1 of the MindShift Guide to Game-Based Learning and originally appeared on MindShift. By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage. Video games have always been popular with kids, but now increasingly, educators are trying to leverage … 







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