Category Archives: Game Design

Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

by Allison Mishkin
June 5, 2014

Like most teenagers, Nicolas Badila, 15, spent Memorial Day playing video games. But, unlike his friends, he was playing games at the White House. Nic, one of the winners of the 2013 National STEM Video Game Challenge, had been invited to showcase his winning game at the White House Science … 







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GLPC members at the 2014 Games for Change Festival

Revisiting Games for Change 2014, Part 1

by Sam Zelitch
May 19, 2014

Are we living in a fantasy? Of the 70 or so panels, celebrations, play tests, and keynotes that took place last month at the 11th Annual Games for Change Festival in New York, nearly all made some mention of the potential for educational games. So what’s with all the hype? … 







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Winners of the 2013 National STEM Video Game Challenge Honored at the 11th Annual Games for Changes Festival in New York

by Sam Zelitch
April 24, 2014

  The photo above was taken last night at NYU’s Skirball Center at the 11th Annual Games for Change Festival Awards Ceremony as these fourteen young people from all over the country were being honored for their achievements as winners of the 2013 National STEM Video Game Challenge. Gaming has … 







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Different Games conference logo

Lessons from Different Games

by Sam Zelitch
April 21, 2014

The Games for Change Festival starts bright and early tomorrow morning in New York City, where game designers, investors, journalists, and researchers will gather for a four-day investigation of the current state of serious gaming. The Joan Ganz Cooney Center will be there, hoping to engage with a community who we believe … 







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Angel Martinez

Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez

by Meagan Bromley
November 26, 2013

One morning last summer in DeRidder, Louisiana, Angel Acevedo-Martinez’s father came into his room and woke him up with exciting news. Angel’s 6th grade math teacher, Miss Sanchez was on the phone to tell him that his game, The Arcade, had been chosen as a winner in the National STEM … 







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Sago Sago

First Contact: Playtesting with Preschoolers

by Jason Krogh
October 1, 2013

Children are constantly experimenting. It's ingrained in everything they do, and it's how they learn. The process is full of humorous misunderstandings, setbacks, and successes that all lead toward mastery. And while it's impossible to fully anticipate how children will react to something new, they can provide plenty of clues along the way. Which is exactly why playtesting our products is so important. 

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Brad Schmitz

Meet the Winners: Brad Schmitz

by Allison Mishkin
August 2, 2013

Each week, we are introducing you to a winner of the STEM Challenge. Last week, we profiled Brianna Igbnosun, the Scratch High School Winner, and this week we are thrilled to introduce you to Brad Schmitz, the Scratch Middle School winner. An 8th grader from Glandorf, Ohio, Brad Schmitz is … 







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Checking in with Last Year’s Stem Challenge Winner, Martin Esterman

by Martin Esterman
April 17, 2013

Well, it’s been just around a year since I received an email that AdditionBlocks had won the 2012 STEM Video Game Challenge for one of the Educator entry streams. I have really enjoyed being a part of this contest, and thanks to the Cooney Center, PBS, and E-Line Media, a … 







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Rhys - still from Is School Enough?

Learning STEM Skills by Designing Video Games

by Administrator
March 14, 2013

Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) … 







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Scratch

Designing Games with Scratch

by Administrator
March 14, 2013

Scratch makes it easy to create games using programming blocks that snap together, in the spirit of LEGO bricks. You can customize your Scratch projects by drawing or importing your own images and sounds. Since Scratch was released in 2007, more than a million kids (age 8 and up) have … 







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