Category Archives: Game Design

A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

by Christa Avampato
February 26, 2013

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they … 







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Toontastic Jr. and the Brave New World of Online Creative Co-Play

by Andy Russell and Hannah Clemmons
December 13, 2012

Avast! Today marks an exciting day for our hornswoggling crew here at Launchpad Toys: Toontastic Jr. Pirates is LIVE in the App Store for iPhone and iPad! With 3 million cartoons created in over 150 countries, our first app – Toontastic – has been a great success for kids ages … 







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National STEM Video Game Challenge

Are You Ready for the 2013 National STEM Video Game Challenge?

by Administrator
December 11, 2012

The Cooney Center and E-Line Media are preparing for the third year of the National STEM Video Game Challenge. This year’s competition is open to middle and high school youth, who are invited original game designs beginning in January 2013 for the opportunity to earn recognition and prizes for themselves, … 







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Brothers playing games

Innovate to Educate: Designing Video Games to Teach Math

by Christina Hinton
November 6, 2012

The Cooney Center has just kicked off an exciting multi-sector partnership with experts in neuroscience and learning, seasoned video game designers, and impact game publisher E-line Media to create an innovative video game that teaches fundamental math skills. This "Gut Sense" team brings together some of the world's foremost experts in learning, brain plasticity, and videogames (Daphne Bavelier and Sean Green); number sense and its relation to school math achievement (Justin Halberda); children's media (Michael Levine and Lori Takeuchi); media law (George Rose); designing action videogames (Sean Vesce and Mike Wikan); and publishing of learning games (Mike Angst and Alan Gershenfeld). This all-star cast is poised to create a videogame for children ages 7-11 that develops the brain's numerical intuitions.  

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Gamestar Mechanic

Every Summer Has a Story: Taking Lessons from Learning with Video Game Design into the Classroom

by Meagan Bromley
September 4, 2012

They say that every summer has a story, and now at the end of my experience teaching for the Gamestar Mechanic Online Learning Program, it’s time for my students’ stories to come to an end. But it’s wonderful to realize that for many of them getting more interested and involved … 







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Scratch Online Community

Game Design for Kids: Exploring Opportunities for Connectivity

by Aaron Morris
August 27, 2012

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher.  Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that … 







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Kids as Game Designers: Fostering Creativity and Thoughtfulness with Online Learning

by Meagan Bromley
August 14, 2012

Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there’s also a very exciting, and increasingly popular trend in education of kids as game designers. But what do we really mean when we say kids as … 







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From the Virtual Teaching Frontlines: Game Design Summer Program

by Meagan Bromley
July 30, 2012

As a graduate student studying games for learning, and a general geek extraordinaire, I’ve been given the unique opportunity this summer to teach a new online program for kids who want to learn how to design video games. E-Line Media, a Cooney Center partner in the National STEM Video Game Challenge, and … 







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scratch

Building Skills from Scratch

by Aaron Morris
July 30, 2012

When it comes to digital media for kids, there is no lack of options in terms of what kids are consuming. From television, to computer games, to e-books, apps, and so much more, children are consuming media in constantly expanding ways. In such an increasingly crowded digital landscape, it’s important … 







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Martin Esterman

Designing Games for Students

by Martin Esterman
July 25, 2012

Hello again! When I wrote my blog post on my experiences as one of the Educator Winners from the 2012 STEM Video Game Challenge, I didn’t have a chance to discuss my method for designing games for students. I’ve thought about this quite a bit, and wanted to share some of … 







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