Category Archives: Games and Learning

No Such Thing: A New Podcast on Youth and Digital Learning

by Administrator
October 13, 2017

In his new podcast series, No Such Thing, host Marc Lesser surveys the current landscape of digital learning through lively interviews with students, practitioners, researchers, and more. To learn more about the show, we asked Marc to share how NST got its start—along with a few highlights from recent episodes.  Thanks … 







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Can Typical Educational Games Support Learning Within Curriculum?

by Douglas Clark
June 21, 2017

The potential of digital games for education is enhanced by the fact that digital games are everywhere. In 2008, the Pew Internet and American Life Project found that 97 percent of those ages 12–17 played computer, web, portable, or console games, and 50 percent of them reported daily or near-daily gameplay. Another Pew … 







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Infographic: Parents on How Digital Games Affect Family Life

by Administrator
May 26, 2017

Children today have access to more devices and platforms than ever before. And that means they have access to more entertainment software too. Over the past few years there have been a number of studies looking at video games and children, from how games affect the brain and motivation to learn. … 







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The STEM Challenge Inspires a New Career Path

by Sloane Grinspoon
May 22, 2017

Last summer, I had the pleasure of interning with the team behind the National STEM Video Game Challenge. While working with the Cooney Center, I helped create and publish online content to spread the word about the STEM Challenge, and I also had the opportunity to work with students in game design workshops. … 







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Forest: An App that Fosters Focus and Family Time

by Jordan Shapiro
April 24, 2017

My kids and I recently downloaded a game for all three of our smartphones. Ever since, competition in the house has been fierce. The game is called Forest and the premise is simple. You plant trees to grow a forest. But trees only grow when Forest is the only app running. … 







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Roundtable Discussion: Teaching with Games, Part 2

by Sandhya Nankani
April 21, 2017

In the part two of a roundtable discussion on teaching with games, Sandhya Nankani talks to Paul Darvarsi and Aleksander Husoy about what teachers look for in learning games and explore some of the qualities that make the teaching games successful. See part 1 here. Teachers on games for learning   Sandhya: A recent study found … 







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Roundtable Discussion: Teaching with Games, Part 1

by Sandhya Nankani
April 20, 2017

I recently met Paul Darvasi and Aleksander Husøy at the annual UNESCO Forum on Global Citizenship Education in Ottawa, where we were on a panel hosted by the Mahatma Gandhi Institute of Education for Peace and Sustainable Development. The subject of our panel was a debate on the topic, “Innovative pedagogies for ESD and Global Citizenship Education: Is game-based learning the … 







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Unleashing the Benefits of Coviewing With Minecraft Videos

by Matthew Farber, Ed.D.
April 6, 2017

Both Minecraft and YouTube are ubiquitous in today’s children’s media culture. And like millions of other children, my six-year-old son loves to watch Minecraft videos on YouTube. He frequently watches Grian’s how-to-build-it Minecraft videos. He enjoys the silly antics from Pat and Jen of Gaming with Jen, the husband-and-wife team who … 







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Digital Games and Family Life: Families Play Both Board/Card Games and Digital Games Together

by Administrator
January 30, 2017

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







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Five Years of Educate to Innovate

by Allison Mishkin
November 28, 2016

On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been … 







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