Category Archives: Gaming

Sago Sago

First Contact: Playtesting with Preschoolers

by Jason Krogh
October 1, 2013

Children are constantly experimenting. It's ingrained in everything they do, and it's how they learn. The process is full of humorous misunderstandings, setbacks, and successes that all lead toward mastery. And while it's impossible to fully anticipate how children will react to something new, they can provide plenty of clues along the way. Which is exactly why playtesting our products is so important. 

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Brad Schmitz

Meet the Winners: Brad Schmitz

by Allison Mishkin
August 2, 2013

Each week, we are introducing you to a winner of the STEM Challenge. Last week, we profiled Brianna Igbnosun, the Scratch High School Winner, and this week we are thrilled to introduce you to Brad Schmitz, the Scratch Middle School winner. An 8th grader from Glandorf, Ohio, Brad Schmitz is … 







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Congratulations to the Winners of the 2013 National STEM Video Game Challenge!

by Allison Mishkin
July 9, 2013

The Joan Ganz Cooney Center and E-Line Media are thrilled to announce the winners of the 2013 National STEM Video Game Challenge. This year, we received close to 4,000 entries — and not only did more students enter the competition than in previous years, but their games were more complex, … 







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Join Us at Games for Change

by Christa Avampato
May 20, 2013

If games and learning is a topic that sets your creativity reeling, then block your calendar for June 17—19th and make your way to New York City for the 10th Anniversary Games for Change Festival.  The Joan Ganz Cooney Center at Sesame Workshop has curated a selection of speakers and … 







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Checking in with Last Year’s Stem Challenge Winner, Martin Esterman

by Martin Esterman
April 17, 2013

Well, it’s been just around a year since I received an email that AdditionBlocks had won the 2012 STEM Video Game Challenge for one of the Educator entry streams. I have really enjoyed being a part of this contest, and thanks to the Cooney Center, PBS, and E-Line Media, a … 







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Digital Games: A Context for Cognitive Development

by Allison Mishkin
April 9, 2013

Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games: A Context for Cognitive Development, edited by Fran C. Blumberg and Shalom M. Fisch. The volume takes a broad look … 







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Rhys - still from Is School Enough?

Learning STEM Skills by Designing Video Games

by Administrator
March 14, 2013

Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) … 







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Scratch

Designing Games with Scratch

by Administrator
March 14, 2013

Scratch makes it easy to create games using programming blocks that snap together, in the spirit of LEGO bricks. You can customize your Scratch projects by drawing or importing your own images and sounds. Since Scratch was released in 2007, more than a million kids (age 8 and up) have … 







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Kodu Game Lab

Kodu Game Making as a pathway to STEM Learning

by Alex Games
March 13, 2013

Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth, videogames are a big part of some of their earliest and up-close encounters with advanced technologies that incorporate computer simulations, … 







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A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

by Christa Avampato
February 26, 2013

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they … 







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