Category Archives: Gaming

Q&A: Games for Change Talks to Jessica Millstone About Teachers and Games

by Jeff Ramos
June 7, 2012

The 9th Annual Games for Change Festival is less than two weeks away! We are thrilled that our own Research Consultant Jessica Millstone and BrainPOP’s Senior Director, Educators Experience, Allisyn Levy, will present the findings of the first national survey on teacher attitudes towards games in the classroom. Their presentation will take place on Wednesday, … 







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A Whole New PLAYground

by Rebecca Herr-Stephenson
May 31, 2012

I’ve been spending a lot of time on a playground lately. However, this playground doesn’t have swings or tetherball or a basketball court; this one—the PLAYground—is a transmedia learning tool being developed at the Annenberg Innovation Lab at USC. The PLAYground is the brainchild of Erin Reilly, Managing Director for the … 







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Skeptics and Optimists Convene at The Atlantic

by Michelle Miller
May 25, 2012

Still buzzing from the exciting events of the previous evening, many participants from the STEM Video Game Challenge‘s Celebration of Success attended The Atlantic’s second annual Technologies in Education Forum on May 22 in Washington, D.C.  The Forum continued a lively discussion around the role that games play in STEM learning, with editorial staff from The … 







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Games for Change Festival 2012 NYC

by Cooney Center Team
May 24, 2012

The 9th Annual Games for Change Festival will be taking place on June 18 – 20 in New York City. There is less than a month to register, so be sure to get your tickets now to catch the following featured keynote speakers: the legendary Nolan Bushnell, “father of the … 







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National STEM Video Game Challenge: Celebrating Success

by Brian Alspach
May 23, 2012

An adventure game where your character moves around by manipulating the attractive and repulsive forces of the atom. A 3D battle against pathogens inside the human body. An early learning game starring a shark that teaches first graders about inequalities. They could be the latest releases from a premiere educational game studio, but these and … 







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Game Design Camp: Lessons Learned

by Allison Mishkin
May 21, 2012

Allison Mishkin teaches at a game design camp for middle school students. Here she shares some of the lessons that she’s learned — and tries to impart — to her students during this week-long sessions.   A group of students stumble into a computer lab on a bright spring day, … 







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Our latest video case study: Digital game DESIGN in the classroom!

May 17, 2012

We’re thrilled to release the newest addition to the series of video case studies put out by the Joan Ganz Cooney Center, in collaboration with and support from BrainPOP. In this video, Steve Isaacs, a Technology Instructor at William Annin Middle School in Basking Ridge, New Jersey, shares how he integrates … 







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More than Fun and Games at the NSVF Summit

by Jessica Millstone
May 10, 2012

“Radical change” and “storm the Bastille” were the rallying cries of the inspirational opening keynote of the 2nd Annual New School Venture Fund Summit, held on May 2, 2012 in San Francisco, CA.   This invite-only conference attracts big names from the education reform movement, including:  school chancellors from Newark and Washington … 







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Games for Change 2012

The 9th Annual Games for Change Festival

by Administrator
April 19, 2012

Through case studies, roundtables, lectures and demos, the Games for Change Festival (June 18­-20, NYC) highlights models for collaboration on game development and distribution, bridging the gap between commercial and issue driven games. Featured presentations include game designer and author of Reality is Broken, Jane McGonigal, leading researcher, Dr. James Paul Gee, Valve Software, Navid Khonsari (Grand … 







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The 9th Annual Games for Change Festival

by Cooney Center Team
April 19, 2012

Through case studies, roundtables, lectures and demos, the Games for Change Festival (June 18­-20, NYC) highlights models for collaboration on game development and distribution, bridging the gap between commercial and issue driven games. Featured presentations include game designer and author of Reality is Broken, Jane McGonigal, leading researcher, Dr. James … 







read more