Category Archives: Gaming

Caine's Arcade

Inside Caine’s Arcade: Celebrating A Young Boy’s Handcrafted, Analog World

by Meryl Alper
April 11, 2012

This past fall, I wrote a blog post for the Cooney Center about my experiences at the annual DIY Days conference at UCLA.  In that post, I wrote [emphasis added in bold]: “Many of the people I met are deeply invested in new ways to approach the role of media … 







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Full STEM Ahead – Rosenthal Math Prize for Teachers

by Cooney Center Team
March 21, 2012

There may only be 2 days left to enter the National STEM Video Game Challenge but the STEM never stops. The Museum of Mathematics is offering a cash prize of $25,000 through the inaugural Rosenthal Prize for Innovation in Math Teaching.  The Prize is designed to recognize and promote hands-on … 







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STEM Challenge – Can You Feel The Hype?

by Katya Hott, Eline Media
February 21, 2012

This post was originally published by Gamestar Mechanic Teacher Blog.  For full coverage of the National Stem Video Game Challenge, click here. Last week, I googled 2012 National STEM Video Game Challenge and read through 15 full pages of search results where people and organizations shared their excitement for this year’s … 







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But Are They Really Learning? The First Controlled Study of an iPad Learning App

by Jacob Klein and Gabriel Adauto
December 21, 2011

How does one know that an educational experience is actually helping students learn? Our company Motion Math makes educations games for the iPad and iPhone that let kids play with numbers. It's easy for us to think, as we're making our apps, and watching students play them, to believe that learning is happening, especially because we spend a lot of time ensuring that our designs follow good pedagogical and usability principles. However, the history of educational technology is littered with many false promises and disappointing results, most recently given an overview by Matt Richtel of The New York Times. For these reasons, and for our own self-understanding, it's important that we sometimes hold our learning technologies up to scientific scrutiny. 

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An Update from Filament Games: WInners of the First National STEM Video Game Challenge

by Dan Norton
December 12, 2011

The developer’s prize for the first National STEM Video Game Challenge went to Filament Games, headed by Dan White and Dan Norton, for You Make Me Sick, a game in which students design a bacteria or virus and attempt to infect a target host. Creative Director Dan Norton writes in … 







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Michael Levine

Gaming Ed Reform?

August 20, 2011

This post originally appeared on the Education Nation Learning Curve Blog. Last week, President Obama announced an innovation and competitiveness initiative designed to stimulate children’s interest in math and science careers. It was filled with solid ideas for engaging both struggling and advanced students in rigorous and relevant science and … 







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Introducing the Games and Learning Publishing Council

by Pam Abrams
June 30, 2011

Games is the hottest word. Last week, on June 24th, the Joan Ganz Cooney Center launched the Games and Learning Publishing Council. It came at the end of the Games for Change week and the day after AMD Foundation’s Changing the Game Partner Summit. To put a fine point on … 







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Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

by Meagan Bromley
June 30, 2011

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense … 







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Five Features of a Successful Game According to Al Gore

by Pam Abrams
June 20, 2011

Al Gore doesn’t know THAT much about video games but who cares? He’s Al Gore, and he believes enough in their potential to have given the keynote speech today at the 8th Annual Games for Change conference at NYU where he pronounced, “Games are the new normal.” Gore is a … 







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Making Games Can Contribute to Learning

by Gabrielle Cayton-Hodges, PhD
March 22, 2011

Last week, our colleagues at Microsoft announced the full availability of the Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. The competition invites students, aged nine to 17 to design, build and submit their own video games. This post by Cooney Center Research … 







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