Category Archives: Industry

Building Together on 10 Years of Innovation and Research

by Catherine Jhee
December 6, 2017

Attention all designers, developers, and researchers: Almost 50 years ago, Joan Ganz Cooney submitted a proposal to the Carnegie Corporation that led to the creation of Sesame Street. Inspired by a conversation with Lloyd Morrisett about how children were so captivated by television that they were effortlessly learning advertising jingles, … 







read more
Tags: , , , , , , , , , ,

Insights from an AMA with Video Game Writers

by Administrator
November 14, 2017

The International Game Developers Association (IGDA) Game Design Special Interest Group recently held a Mentor “Ask Me Anything (AMA)” with Game Writers in conjunction with the National STEM Video Game Challenge. Teachers and students throughout the United States contributed questions about the process of writing original video games. The expert panel … 







read more
Tags: , , ,

Playing together: Using Apps to Augment Relationships Between Adults and Children

by Catalina Naranjo-Bock and Jennie Ito
November 1, 2017

The Interaction Design and Children Conference took place in June 2017 at Stanford University. The conference brought together a multidisciplinary community, focused on multiple aspects related to the design of technology for children. As part of the conference, we put together a workshop to discuss Joint Media Engagement (JME) as … 







read more
Tags: , , , ,

Podcast Transcript: The App Fairy Talks to Ahoiii

by Administrator
October 26, 2017

This partial transcript of the App Fairy podcast has been edited for length and clarity. Please listen to the full episode here, and visit appfairy.org for more information about Ahoii. Carissa Christner: In today’s App Fairy episode I’ll be interviewing Wolfgang Schmitz from an app company called Ahoiii. Most of … 







read more
Tags: , , ,

M is for Mobile

by Michael H. Levine, Ph.D.
October 20, 2017

This piece was originally published in the Executive Summary of the 2017 Common Sense Census: Media Use by Kids Age Zero to Eight and appears here with permission.   You may have heard that Sesame Street’s beloved Cookie Monster has learned some valuable lessons in delaying his gratification and eating … 







read more
Tags: , , ,

More Mobile, Fewer Divides: New Common Sense Study Tracks Kids Media Use from 2011 to 2017

by Michael Robb
October 19, 2017

My kitchen counter has changed a lot over the last six years. What used to be dedicated to a bowl of fruit, a coffee maker, various papers, and mail that I hadn’t gotten around to throwing away yet has since become a mess of wires coiling back to one put-upon … 







read more
Tags: , , , , ,

Introducing the Diversity Sauce Podcast

by Kabir Seth
June 20, 2017

Recently, with support from the Joan Ganz Cooney Center, the Kids’ Inclusive and Diverse Media Action Project (KIDMAP) relaunched the former Diversity in Apps podcast under a new name: “Diversity Sauce.” Twice a month on Diversity Sauce, we discuss the latest on diversity and inclusion, and interview key players in the children’s media … 







read more
Tags: , , , ,

Developing an Evidence-Based Early Math App

by Tammy Kwan
May 30, 2017

What if there was a better way to introduce math to young kids? For a parent, one of the first math concepts they teach their child is to count to 10. In this exercise, repetition is the name of the game: “Let’s count to 10!…Good! Now, let’s do it again!” … 







read more
Tags: , , , , ,

A Checklist for Evaluating Diverse Children’s Media

by Claudia Haines
May 8, 2017

As a children’s librarian at a small library, a significant part of my job is to find and purchase the best books, audiobooks, puzzles, apps, websites, devices, and even toys for kids and teens ages 0-18. I’m also tasked with making sure families can find them in the library. Some … 







read more
Tags: , , , , , ,

Introducing KIDMAP

by Catherine Jhee
April 26, 2017

Creating inclusive children’s media is a lot like creating a beautiful garden. It requires research, planning, and mindful effort. The Joan Ganz Cooney Center is pleased to announce our partnership with the Kids’ Inclusive and Diverse Media Action Project (KIDMAP), formerly known as Diversity in Apps. This collective, made up of … 







read more
Tags: , , , , ,