Category Archives: Learning Together

Reframing the Digital Divide: Why Quality of Access Matters

by Administrator
October 26, 2016

For many years, the “digital divide” signaled a split between people with access to the internet and those without. The term expressed concerns about those who may fall behind in the highly digitized economy of the 21st century. But with internet service now present in most U.S. homes, the gap … 







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A New 21st-Century Job: The Media Mentor

by Lisa Guernsey
October 24, 2016

The following is an excerpt from an article originally published on EdCentral.org and appears here with permission. New job descriptions are born in the wake of new technologies. Now, as humankind absorbs two decades with the web and one decade of touchscreens and on-the-go internet, many new positions are taking … 







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Who Plays Which Games? And What Does That Say About Our Culture?

by Jordan Shapiro
October 20, 2016

The Joan Ganz Cooney Center’s newest Digital Games and Family Life infographic looks at the game genres and titles that kids and their families play. Not surprisingly, there seems to be a generational gap. There is also a curious gender distinction. When it comes to age, puzzle/strategy games, first person … 







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Digital Games and Family Life: The Games Families Play

by Administrator
October 20, 2016

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







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What Happens When Storytime is Over?

by Claudia Haines and Cen Campbell
September 19, 2016

This month we’re kicking off a series of posts on media mentorship, a term coined by Lisa Guernsey in 2014. We’re thrilled to have Claudia Haines and Cen Campbell, authors of the recently released Becoming a Media Mentor: A Guide for Working with Children and Families, share their expertise as … 







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Understanding Digital Games and Family Life

by Administrator
September 13, 2016

Once a novelty restricted to arcades, video games have become a deeply embedded part of our lives. As digital game platforms have become increasingly more affordable and more accessible over the past forty years, it has become clear that games aren’t just fun to play, but can motivate people of … 







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PEEP: Making Science and Math Fun for Young Learners in Spanish and English

by Jessica Rueter Andrews
April 19, 2016

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning public media project to explore math and science—by watching videos, playing games, and finding hands-on activities they can explore in … 







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Diversity in Children’s Media Matters

April 6, 2016

“So, can you tell me what some of your favorite shows are?” As a researcher on the Families and Media Project, I had the opportunity to talk to several children about their media use. I sat in 8-year-old Lina’s kitchen as she tried to answer my questions, though it was … 







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Designing a Reading Experience for a Digital Age

by Tom Bonnick
February 23, 2016

Nosy Crow turned five years old in January. We published our first print books and apps in early 2011. The timing turned out to be quite significant in relation to our early ambitions for apps. 

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Apps en familia ya está disponible en español

by Administrator
August 25, 2015

view English En diciembre del año pasado publicamos Family Time with Apps, un libro electrónico diseñado para ayudar a los padres a comprender mejor cómo las “apps” móviles (aplicaciones para teléfonos y tabletas) pueden apoyar el desarrollo saludable de los niños, como el aprendizaje, la comunicación y las conexiones en … 







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