Category Archives: Research

Deborah Fields, University of Pennsylvania. Photo by Lori Takeuchi

Kids and Social Media: Networked Participation Workshop

by Sarah Vaala, PhD
December 12, 2011

It has been a whirlwind few months for me as I have finished my dissertation, begun my fellowship at the Cooney Center, and, now, am writing my first blog post!  One of the big events for me as a Cooney Center fellow so far was attending the JGCC’s “Networked Participation … 







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Lori Takeuchi

Engaging Students and Families in a Digital Age: Lessons for Educators and Practitioners

by Lori Takeuchi, PhD
December 12, 2011

This article originally appeared in the Harvard Family Research Project’s December issue of the FINE: Family Involvement Network of Educators newsletter. Lori Takeuchi, Director of Research for the Joan Ganz Cooney Center and author of the recent report Families Matter: Engaging Families in a Digital Age, discusses her research on … 







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A Mobile Manifesto: Let’s Keep Talking

by Carly Shuler
November 21, 2011

Here at the Cooney Center, we often talk about the importance of multi-disciplinary collaboration, and I love it when talented people from different sectors of the industry get together and do something great.  Last week, brilliant app developer Andy Russell of Launchpad Toys joined forces with one of my favorite … 







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Families Matter

The more things change: Extending the shelf life of case studies in a digital age

by Lori Takeuchi, PhD
October 3, 2011

In Families Matter, the Joan Ganz Cooney Center at Sesame Workshop’s most recent research report (released May 2011), I take an ecological approach to chronicling how digital media are shaping childhood, parenting, and family life (Bronfenbrenner, 1977). I do so by sharing findings from two complementary studies: a national survey … 







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The SpongeBob Hoopla

by Jennifer Kotler, PhD
September 22, 2011

Yes, this is another piece about the SpongeBob study. I wanted to provide my thoughts on it both from a scientific research perspective, but also as someone who has to help make production decisions even when there is not enough time and resources to do a thorough scientific study. Often … 







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Come Read With Us! News from the E-Book QuickStudy

by Meagan Bromley
August 23, 2011

Research Assistant Meagan Bromley reflects on our most recent time in the field for the Cooney Center’s E-Book QuickStudy. Find out what our research team has been up to lately as well as how you can get involved in our upcoming follow-up study this week! “Oh yes, I read Miss … 







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Call for Papers: Learning, Media and Technology

by Ingrid Erickson, Ph.D.
July 28, 2011

Cooney Center Research Associate Ingrid Erickson is teaming up with Ruth V. Small from Syracuse University and Eric Meyers from the University of British Columbia to co-edit a special issue of the journal Learning Media & Technology on the topic of digital literacy in informal learning environments. I’m excited to … 







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Studying E-Books at the New York Hall of Science

by Zachary Levine
July 13, 2011

Just over a week ago, I had the pleasure of assisting members of the Cooney Center staff in a two-day research study at the New York Hall of Science (NYSCI) in Queens, NY. The study, conducted in corroboration with NYSCI, focused on the interaction between children (ages 3-5) and their … 







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Digital Games as Assessment?

by Jennifer Kotler, Ph.D.
June 1, 2011

In January, I attended a workshop dedicated to games, assessment and learning hosted by the MacArthur and Gates Foundations and the USC Game Innovation Lab. The workshop brought together game designers, educators, and researchers to work together on designing games around various curricula topics that would be engaging, educational, and … 







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Producing and Researching Transmedia with The Electric Company’s Prankster Planet

by Mindy Brooks
May 2, 2011

Today, The Electric Company will re-launch its third season with an all new transmedia story, “The Adventures of The Electric Company on Prankster Planet.”  Airing in a new segment at the end of the TV series and a new area of the website, this transmedia story engages and immerses participants … 







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