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Joan Ganz Cooney Center Re-releases Landmark Study Leading to the Creation of Sesame Street— “The Potential Uses of Television for Preschool Education”

December 3, 2019

(December 3, 2019 – New York, NY) – The Joan Ganz Cooney Center at Sesame Workshop is proud to present a newly reformatted version of Sesame Street co-founder Joan Ganz Cooney’s still-relevant 1966 report to the Carnegie Corporation of New York. The Potential Uses of Television for Preschool Education made … 







Michael Preston, PhD, Named New Executive Director of the Joan Ganz Cooney Center at Sesame Workshop

March 19, 2019

(New York, NY – March 19, 2019) – The Joan Ganz Cooney Center at Sesame Workshop has announced that Michael Preston, PhD, has joined as Executive Director. Preston will lead the Center as it drives vital innovation into the next era of learning with media and technology. He replaces the … 







FamLAB

Sesame Workshop’s Joan Ganz Cooney Center Announces Recipients of “Families Learning Across Boundaries” Spark Grants

December 5, 2018

Winning Programs Use Public Media to Help Kids and Families Take STEM Learning from the Classroom into the Real World New York, December 4, 2018— The Joan Ganz Cooney Center at Sesame Workshop has announced four recipients of Families Learning Across Boundaries (FamLAB) Spark Grants. FamLAB is a program designed to … 







National STEM Video Game Challenge Announces Winners of 2017 Competition

July 31, 2017

New York, July 31, 2017 –The National STEM Video Game Challenge announced today the winners of the 2017 competition. This year’s winners include 23 middle school and high school students who submitted their original video games and game design concepts in platforms including GameMaker, Gamestar Mechanic, Scratch, and Unity. Presented … 







National STEM Video Game Challenge Launches Sixth Competition

February 27, 2017

Annual video game design competition fosters game-making skills as pathway to STEM learning for all students New York, February 27, 2017 – The National STEM Video Game Challenge is now accepting student submissions of original, playable video games and game design documents. The Joan Ganz Cooney Center at Sesame Workshop, … 







National STEM Video Game Challenge Announces Winners of Fifth Annual Competition

November 14, 2016

New York, NY, November 14, 2016 –The National STEM Video Game Challenge announced today the winners of the 2016 competition. The 24 middle school and high school winners will be recognized at an award ceremony at National Geographic in Washington, DC, with top original video games and game design concepts … 







National STEM Video Game Challenge Launches Fifth Competition

April 4, 2016

Annual video game design competition fosters game-making skills as pathway to STEM learning, offers opportunities to win valuable prizes New York, April 4, 2016 – The National STEM Video Game Challenge is open today for student submissions of original, playable video games and game design documents. The Joan Ganz Cooney … 







Study Reveals Next Digital Divide Challenge: the “Under-Connected”

February 3, 2016

Discount Internet Programs Reach Few Low-Income Families; Many Limited to Mobile-Only or Slow, Unreliable Internet Access That Impedes Educational Opportunities WASHINGTON – A new national study of the digital challenges facing low- and moderate- income families shows that the vast majority are connected to the Internet (94%), but many rely … 







Getting the InTEL – New Map Highlights Tech-Integrated Early Literacy Programs Around the Country

December 10, 2015

Chicago, IL — Today New America and the Joan Ganz Cooney Center at Sesame Workshop announce the release of Integrating Technology in Early Literacy, an interactive map showing more than 30 parenting and early education programs across the country that are embedding new technologies in their efforts to support language … 







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Rethink Reading for a Digital Age: Human-Powered and Tech-Assisted

October 1, 2015

WASHINGTON, DC, October 1, 2015 – With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and introduced to media designed to promote literacy …