Read all about it! View our latest press releases here.

Winners of 2012 National STEM Video Game Challenge Announced

May 22, 2012

Washington, DC, May 22, 2012 -The winners of the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) by learning, playing and making video games, were announced today at The Atlantic’s Technologies in Education Forum in Washington, DC. Twenty-eight middle school and … 







Educators Find Digital Games Promising Tools in the Classroom According to National Survey

May 2, 2012

Joan Ganz Cooney Center Inquiry Finds Educators Are Using Digital Games in Reaching Underserved Students; Costs Are Main Barrier to Further Integration New York, NY, May 2, 2012 – The first national survey of teachers who are using digital games as part of their students’ instruction, released today by the … 







iCarly’s Noah Munck and Actor Zachary Levi Join the National STEM Video Game Challenge As Judges

March 28, 2012

New York, NY, March 28, 2012 – The National STEM Video Game Challenge, a competition to motivate student interest in science, technology, engineering and math (STEM) through playing and creating video games, announced today that actors Noah Munck and Zachary Levi will serve as judges for the competition. Munck, best … 







Kids Content Rules the Educational App Category

January 12, 2012

    Study by The Joan Ganz Cooney Center Finds Majority of Top-Selling Education Apps in iTunes Are Aimed at Preschoolers; Few Intended for School Use New York and Las Vegas, January 12, 2012 – Among the chart-topping products for the iPhone and iPad in the education category in iTunes, … 







Educational Video Game Challenge Now Open For Entries

November 16, 2011

Joan Ganz Cooney Center at Sesame Workshop and E-Line Media Launch Second Annual National STEM Video Game Challenge   New York, NY, November 15, 2011 – The National STEM Video Game Challenge opens today, aiming to motivate interest in Science, Technology, Engineering, and Math (STEM) learning by tapping into students’ … 







Digital Age Teacher Council Offers National Blueprint to Transform Teaching for Today’s Tech Savvy Young Children

November 2, 2011

New Report Examines Current Efforts and Outlines Actions to Raise the Quality of Teaching in Preschool and Primary Grades Using Digital Technologies New York, NY, November 2, 2011 – The Digital Age Teacher Preparation Council, established by the Joan Ganz Cooney Center at Sesame Workshop and the Stanford  Center for … 







Video Game Challenge Announces Sponsors and Partners For Second Year of National Competition at White House Event

September 16, 2011

Joan Ganz Cooney Center at Sesame Workshop and E-Line Media to Launch 2nd Annual Competition to Motivate Interest in STEM Learning New York, NY, September 16, 2011 – The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced the sponsors and partners for the 2012 National STEM Video … 







Kids’ Digital Habits Shaped by Family Values

June 6, 2011

Report from Cooney Center Documents Parents’ Concerns, Offers Priorities for Media Designers New York, NY, June 6, 2011 – The Joan Ganz Cooney Center at Sesame Workshop today released the report Families Matter: Designing Media for a Digital Age, documenting how digital technology is changing the rhythm of family life. … 







U.S. Chief Technology Officer Announces Winners of the First Annual National STEM Video Game Challenge

March 30, 2011

Joan Ganz Cooney Center at Sesame Workshop and E-Line Media Award More Than $100,000 in Prizes to Students and Developers for Creating Video Games New York and Washington, DC, March 30, 2011 – Aneesh Chopra, United States Chief Technology Officer, announced today the winners of the National STEM Video Game … 







Always Connected: Young Children’s Media Use on the Rise

March 14, 2011

Report from the Joan Ganz Cooney Center and Sesame Workshop Finds Young Children Are Embracing Mobile Media, Broaden Their Media Behaviors by Age Eight (New York – March 14, 2011) With the media landscape rapidly changing, Sesame Workshop and The Joan Ganz Cooney Center today released the report Always Connected …