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The Cooney Center catalyzes change by disseminating research that informs the national debate, stimulating investment in effective reforms. It does so through its publications on timely topics, including the landscape of children’s interactive media, mobile learning, and the debates over media multitasking — all of which have received national media attention.

iLearn II

iLearn II: An Analysis of the Education Category on Apple’s App Store

The Joan Ganz Cooney Center has released iLearn II: An Analysis of the Education Category of Apple’s App Store, an examination of nearly 200 top-selling education category apps for Apple’s iPad and iPhone with the goal of understanding this market’s dynamics and trends. The analysis highlights industry best practices and … 







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ILearn

iLearn: A Content Analysis of the iTunes App Store’s Education Section

With more than 1 billion apps downloaded from Apple’s App Store, and major children’s entertainment companies diving into this market en masse, it is important to consider the role that apps may play in children’s learning. While numerous mainstream news and industry sources have started to provide anecdotal descriptions of … 







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Pockets of Potential

Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning

Industry Fellow Carly Shuler draws on interviews with mobile learning experts as well as current research and industry trends to illustrate how mobile devices might be more broadly used for learning. Examining more than 25 handheld learning products and research projects in the U.S. and abroad, the report highlights early … 







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Kids Online

Kids Online: A new research agenda for understanding social networking forums

by Sara Grimes and Deborah Fields

A growing number of kids at increasingly younger ages are engaging in online social networking today-a development that is leading to a surge of news stories, media attention, and economic investment. In this paper, produced with the generous support of Cisco Systems and the Digital Media and Learning Hub at … 







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Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 







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Learning: Is there an app for that?

Learning: Is there an app for that?

A mobile media revolution that is changing the lives of adults, and now children of all ages, is under way across the globe. This report focuses on how new forms of digital media are influencing very young children and their families in the United States and how we can deploy … 







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Level up learning: A national survey on teaching with digital games

Level Up Learning: A National Survey on Teaching with Digital Games

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings … 







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Market Scan Report: D Is for Digital

Cooney Center Fellow Carly Shuler, an expert in children’s media and the educational toy industry, conducted a scan and analysis of the children’s interactive media environment with a focus on mass marketed products for children aged 3 to 11 that promote learning. The report documents key factors influencing the current … 







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Media Multitasking

Meeting Report: The Impacts of Media Multitasking on Childrens Learning & Development

Media multitasking-engaging in more than one media activity at a time — has rapidly become a way of life for American youth, and yet little is known about how this behavior affects their learning and development. To begin to address this gap in knowledge and to frame a coherent research … 







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National Survey and Video Case Studies: Teacher Attitudes about Digital Games in the Classroom

Combining the breadth of a national survey with the depth that case studies can provide, the Joan Ganz Cooney Center and BrainPop have used these two research tools to gauge teacher’s attitudes and beliefs about the effect classroom video game use has on student learning, developmental growth and social behavior. … 







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