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The Cooney Center catalyzes change by disseminating research that informs the national debate, stimulating investment in effective reforms. It does so through its publications on timely topics, including the landscape of children’s interactive media, mobile learning, and the debates over media multitasking — all of which have received national media attention.

Level up learning: A national survey on teaching with digital games

Level Up Learning: A National Survey on Teaching with Digital Games

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings … 







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Learning: Is there an app for that?

Learning: Is there an app for that?

A mobile media revolution that is changing the lives of adults, and now children of all ages, is under way across the globe. This report focuses on how new forms of digital media are influencing very young children and their families in the United States and how we can deploy … 







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Learning at Home

Learning at Home: Families’ Educational Media Use in America

by Victoria Rideout

The Joan Ganz Cooney Center has conducted a national survey of more than 1500 parents of children ages 2-10 to find out how much of children’s media time is devoted to educational content, platform by platform, age by age.  Learning at Home: Families’ Educational Media Use in America is the … 







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Kids Online

Kids Online: A new research agenda for understanding social networking forums

by Sara Grimes and Deborah Fields

A growing number of kids at increasingly younger ages are engaging in online social networking today-a development that is leading to a surge of news stories, media attention, and economic investment. In this paper, produced with the generous support of Cisco Systems and the Digital Media and Learning Hub at … 







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Pockets of Potential

Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning

Industry Fellow Carly Shuler draws on interviews with mobile learning experts as well as current research and industry trends to illustrate how mobile devices might be more broadly used for learning. Examining more than 25 handheld learning products and research projects in the U.S. and abroad, the report highlights early … 







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ILearn

iLearn: A Content Analysis of the iTunes App Store’s Education Section

With more than 1 billion apps downloaded from Apple’s App Store, and major children’s entertainment companies diving into this market en masse, it is important to consider the role that apps may play in children’s learning. While numerous mainstream news and industry sources have started to provide anecdotal descriptions of … 







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iLearn II

iLearn II: An Analysis of the Education Category on Apple’s App Store

The Joan Ganz Cooney Center has released iLearn II: An Analysis of the Education Category of Apple’s App Store, an examination of nearly 200 top-selling education category apps for Apple’s iPad and iPhone with the goal of understanding this market’s dynamics and trends. The analysis highlights industry best practices and … 







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How to Bring Family Engagement and Early Learning into the Digital Age

by Lisa Guernsey and Michael H. Levine

Imagine these everyday scenes: A father and his two-year-old are in their library’s bookmobile, checking out electronic and print picture books they just enjoyed at story time. Kindergartners select photos and drawings for their school’s annual multimedia slideshow. A grandmother and teacher share a laptop, clicking on videos that demonstrate … 







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Getting a Read on the App Stores : A Market Scan and Analysis of Children’s Literacy Apps

by Sarah Vaala, Anna Ly, and Michael H. Levine

In 2014, the Joan Ganz Cooney Center and New America conducted a scan of the market for language and literacy apps targeted for young children in the Apple, Google Play, and Amazon app stores. Getting a Read on the App Stores analyzes the descriptions of the apps as well as … 







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Games for a Digital Age

Games for a Digital Age: K-12 Market Map and Investment Analysis

by John Richards, Leslie Stebbins and Kurt Moellering

Games for a Digital Age: K-12 Market Map and Investment Analysis includes a sector analysis and market map of game‐based learning initiatives with an analysis of relevant trends in education and digital technology that are likely to impact development of a robust game-based learning market segment. By formulating a new … 







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