Tag Archives: research

70 result(s)

Technology, Activity, Content & Context: Reflections on Always Connected

by Jennifer Kotler, PhD
March 14, 2011

Today, the Joan Ganz Cooney Center and Sesame Workshop are releasing a new report entitled Always Connected. The report is a synthesis of data from seven studies and presents a comprehensive look at young children’s media use over the past five years. As someone who is interested in research methodology, … 







Always Connected: The new digital media habits of young children

by Aviva Lucas Gutnick et al.
March 10, 2011

Today’s parents, academics, policymakers and practitioners are scrambling to keep up with the rapid expansion of media use by children and youth for ever-larger portions of their waking hours. This report by Sesame Workshop and the Joan Ganz Cooney Center takes a fresh look at data emerging from studies undertaken … 







On Being a Fellow

by Gabrielle Cayton-Hodges, Ph. D
February 25, 2011

Editor’s Note: Want to join the Joan Ganz Cooney Center team? Apply to be the 2016-2017 Cooney Center Fellow! We are accepting fellowship applications now through April 4, 2016. “This can be a pretty quirky place–do you think she would feel comfortable here?” Apparently, this is one of the questions that Michael Levine asked … 







Let’s Play it Together!

by Mindy Brooks
February 3, 2011

The Sesame Workshop research team has been following the development of a game promoting intergenerational computer literacy. Mindy Brooks shares some of the lessons they’ve learned about designing an educational game that appeals to both parents and kids. How do you design a game to engage both parents and children … 







Cooney Center Fellows Program: Now Open for Applications

by Lori Takeuchi, Ph.D.
February 2, 2011

Want to join the Cooney Center Team? Apply to be the 2011-2012 Cooney Center Fellow! The Cooney Center Fellows Program encourages research, innovation, and dissemination to promote children’s learning. Fellows participate in a wide range of projects and, in doing so, develop broad exposure to scholarship, policy, and practice in … 







Looking Back to Move Ahead: Some Reflections on 2010

by Michael H. Levine, PhD
December 22, 2010

This past year has been a difficult one for many families, especially for the nation’s most vulnerable children. By some estimates, nearly half of all young children in the U.S. are at risk of falling into poverty should their parents face more economic stress. And the litany of disturbing statistics … 







The Word on the Street is Research

by Jennifer Kotler, Ph.D.
October 18, 2010

The domestic educational research group here at Sesame Workshop gets to have really fun conversations. We talk to experts. By experts, we mean the 3- to 9-year-old children for whom we create content. We explain to them that we’re grown ups and don’t remember what it was like to be … 







Kids Learning Math & Learning from Kids: Lessons from User Tests

by G. Adauto & J. Klein
October 15, 2010

Today we bring you the first in a series of STEM related blog posts — starting with last year’s Cooney Center Prize finalists for the Motion Math — Gabriel Adauto and Jacob Klein. Throughout the process of creating Motion Math, our bouncing star fraction game for the iPhone and iPad, … 







Welcome Our New Cooney Center Research Fellow, Dr. Becky Herr Stephenson!

by Cooney Center Team
September 13, 2010

The Cooney Center is thrilled to announce our new 2010-2011 Research Fellow, Dr. Becky Herr Stephenson. Becky received her Ph.D. in 2008 from the Annenberg School for Communication at the University of Southern California. Her research interests include media literacy, teaching and learning with digital media and popular culture, and … 







90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

by Marj Kleinman
August 30, 2010

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and …