Tag Archives: stem

57 result(s)

PEEP: Making Science and Math Fun for Young Learners in Spanish and English

by Jessica Rueter Andrews
April 19, 2016

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning public media project to explore math and science—by watching videos, playing games, and finding hands-on activities they can explore in … 







Combining Creativity and STEM Skills Through Video Game Design

by Jordan Shapiro
April 4, 2016

Almost every child in the United States plays video games—91% of children ages 2-17, according to NPD. But how many kids make their own video games? I could not find any reliable statistics. Nowadays, one barely needs to write a line of code in order to build a video game … 







2016 STEM Challenge Launches!

by Allison Mishkin
April 4, 2016

We are excited to launch the 2016 National STEM Video Game Challenge, a competition that transforms student passions for game play into a pathway towards gaining core STEM problem solving skills… all while designing their own video games! Students are invited to create playable games on any platform or to … 







Meet the Winners: Matthew Bellavia

by Katy Svehaug
March 16, 2016

Matthew Bellavia, 14, is a long-time player of console and PC games, so it was a natural fit when he started learning programming back in sixth grade. After experimenting with building basic games in Scratch, the Sammamish, Washington-native started using GameMaker as a way to combine a drag-and-drop interface with the … 







Meet the Winners: Sanja Kirova

by Katy Svehaug
March 15, 2016

As an active member of the Boys and Girls Club, 14-year-old Sanja Kirova got her start in video game design through the Game Tech and Hour of Code programs at her local club in Merrillville, Indiana. After learning about the design process and the logic behind programming, she decided to combine … 







Meet the Winners: Cole Nutgeren

by Allison Mishkin
August 10, 2015

Like most 13 year old boys, Cole Nutgeren has diverse hobbies and interests, like playing the piano and fencing. But unlike many kids his age, he takes a systems thinking approach to everything he does and likes to think about the building blocks that make these systems run. It is … 







Intergenerational STEM Game Design Workshop @ Moving Image

by Chris Wisniewski and Jordan Smith
June 12, 2015

Several years ago, Museum of the Moving Image presented an exhibition called Spacewar! Video Games Blast Off. This was nothing new for us. We had done exhibitions about video games, featuring playable games in the Museum’s galleries, many times before–we presented our first such exhibition, Hot Circuits: A Video Arcade, … 







Digital Nature for Digital Natives

by Melina Gerosa Bellows
April 1, 2015

We recently released Family Time with Apps: A Guide to Using Apps with Your Kids, a free interactive guide for parents and caregivers. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







Winners of the 2013 National STEM Video Game Challenge Honored at the 11th Annual Games for Changes Festival in New York

by Sam Zelitch
April 24, 2014

  The photo above was taken last night at NYU’s Skirball Center at the 11th Annual Games for Change Festival Awards Ceremony as these fourteen young people from all over the country were being honored for their achievements as winners of the 2013 National STEM Video Game Challenge. Gaming has … 







Cooney Center Represents at the 2014 Digital Media and Learning Conference

by Anna Ly
February 25, 2014

This year, the Joan Ganz Cooney Center will be a part of not just one, but two sessions at the Digital Media and Learning Conference, an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub. The conference, which takes place March 6-8th, …