Tag Archives: stem

59 result(s)

Winners of the 2013 National STEM Video Game Challenge Honored at the 11th Annual Games for Changes Festival in New York

by Sam Zelitch
April 24, 2014

  The photo above was taken last night at NYU’s Skirball Center at the 11th Annual Games for Change Festival Awards Ceremony as these fourteen young people from all over the country were being honored for their achievements as winners of the 2013 National STEM Video Game Challenge. Gaming has … 







Cooney Center Represents at the 2014 Digital Media and Learning Conference

by Anna Ly
February 25, 2014

This year, the Joan Ganz Cooney Center will be a part of not just one, but two sessions at the Digital Media and Learning Conference, an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub. The conference, which takes place March 6-8th, … 







Teaching Programming to Children Using Stories, Music, and Puppeteering

by Vikas Gupta
November 12, 2013

Play-I is developing Bo and Yana, robots that teach kids five and older some of the the basic concepts behind programming. Using a visual programming interface that weaves  music, stories, and animation, children are encouraged to think strategically with if-then statements that guide the robots along.  The robots are expected … 







Welcome Cooney Center Research Fellow, Jason Yip

by Administrator
October 31, 2013

We are pleased to introduce you to our newest Cooney Center Fellow. Jason Yip joins our team from the University of Maryland’s College of Education, where he is completing his Ph.D. in Curriculum and Instruction with an emphasis on science education (chemistry). Jason is a former K-12 math and science … 







Meet the Winners: Nicolas Badila

by Allison Mishkin
September 11, 2013

This week, we are thrilled to introduce you to Nic Badila, the winner of the Middle School Open Platform category. Nic, 14, designed Stemville, one of the most ambitious games we’ve seen. Stemville, a STEM-themed virtual world, invites students to pick a character and participate in games and activities to … 







Meet the Winners: Brianna Igbinosun

by Allison Mishkin
July 24, 2013

This is the first installment of a series featuring the winners of the 2013 National STEM Video Game Challenge. Stay tuned for a new profile of each of our student winners each week! We’re not sure if it was Brianna’s drive, clever strategizing, or keen shirt-designing skills that helped her … 







You(th) Media: The National STEM Video Game Challenge at Games for Change

by Christa Avampato
June 20, 2013

On Wednesday, a panel of education professionals, teachers, and tech-savvy students took the stage for the final day of the 10th annual Games for Change Festival held at New World Stages in New York City. Moderated by Forbes blogger, Jordan Shapiro, the panel participants discussed their experience with the National … 







National STEM Video Game Winners at the White House Science Fair

by Christa Avampato
April 24, 2013

From a water filtration system powered by a stationary bike to a writing system that aids those afflicted by neurological hand tremors, the White House was brimming with the creations of young innovators at the third annual White House Science Fair. One hundred students from 40 different states attended the … 







Running on STEAM

by Pandit F. Wright
March 12, 2013

Over the past decade, the steady increase in the accessibility of the Internet has put new technologies at the fingertips of many. This evolving platform presents a niche for the development of digital literacy and a growing market for information technologies. With deep commitment to a mission serving the youth … 







A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

by Christa Avampato
February 26, 2013

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they …