Tag Archives: video games

64 result(s)

Meet the Winners: Ethan Pang

March 21, 2016

At 13 years old, Ethan Pang’s path to programming was surprisingly simple—he enjoyed playing video games, became interested in writing code, and decided to combine the two by creating a game of his own. After watching a handful of videos made by a programming professor on YouTube, Ethan began developing … 







Parents! Please Take Our Survey About Games and Family Life

by Kristen Kohm
February 2, 2016

Are you the parent or guardian of a child between 4 and 13 years of age?  Does your child play video games?  If so, you are eligible to take a survey about digital games and family life by the Joan Ganz Cooney Center at Sesame Workshop.  Parents who complete the … 







Meet the Winners: Lance Dugars

by Allison Mishkin
August 18, 2015

A long-distance runner, 13-year-old Lance Dugars knows how to go the distance. This very drive to cross the finish line helped him create The Brink Walker, the winning Middle School Gamestar Mechanic entry in the National STEM Video Game Challenge. Lance, from Katy, TX is an avid Gamestar Mechanic user … 







Celebrating the Winners of the National STEM Video Game Challenge

by Allison Mishkin
June 30, 2015

What do virtual reality innovators, the Pittsburgh Pirates, and Mr. Roger’s studio have in common? All three were part of an amazing weekend honoring the winners of the 4th annual National STEM Video Game Challenge! Ten students and their families celebrated their achievements this past weekend in Pittsburgh, PA, home … 







Update: The 4th National STEM Video Game Challenge

by Administrator
May 28, 2015

The entries are in for the National STEM Video Game Challenge, and our expert judges have been busy playing video games! This year we’ve received more than 4,000 entries in the following categories: Gamestar Mechanic, Gamemaker, Scratch, Unity, Open Platforms, and Written Design Documents. The STEM Challenge has hosted more … 







Your Children Need Real-Life Video Game Escapades

May 19, 2015

Family Time with Apps is a free interactive guide for parents and caregivers that highlights some ways that families can use technology together. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







The 4th National STEM Video Game Challenge Opens Today!

by Administrator
October 29, 2014

Together with our partners at the Smithsonian and E-Line Media, we are thrilled to announce that the National STEM Video Game Challenge is now open for its fourth year! The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning among youth by tapping into their natural … 







Level Up Learning: A National Survey on Teaching with Digital Games

October 20, 2014

Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings … 







Benefits of Gaming: What Research Shows

by Jordan Shapiro
June 20, 2014

Part 7 of MindShift’s Guide to Games and Learning. Games and learning advocates often come up against the video game stigma. Despite the fact that we’ve now seen decades of game play, and that a generation of gamers has grown up without a civilization collapsing, the bad reputation persists — … 







Available Now: Media and the Well-Being of Children and Adolescents

by Administrator
May 27, 2014

This spring, Oxford University Press released an important new contribution to the literature of media and developmental psychology with Media and the Well-Being of Children and Adolescents, edited by Amy B. Jordan and Daniel Romer. The volume examines the role that media play in the daily lives of families with …