Tag Archives: video games

64 result(s)

Meet the Winners: Sooraj Suresh

by Sam Zelitch
May 7, 2014

California high school student Sooraj Suresh was asleep when his father entered his room to tell him he had just won the National STEM Video Game Challenge. Sooraj was excited of course. But, like a typical teenager, he wasted no time in going back to sleep. The next day at … 







What Do Parents Really Think of Video Games?

by Anna Ly
January 8, 2014

** This survey is now closed. ** Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as “Hard Fun: Learning Mathematics,” funded by the NSF with lead designers at E-Line Media and premier researchers in neuroscience from University of Rochester and Johns … 







Making Our Schools “SuperBetter” with GBL

September 10, 2013

This post was originally published in the Huffington Post as part of TED Weekends as part of the “Gaming for Life” series inspired by Jane McGonigal’s 2012 TEDTalk. Jane McGonigal charged me up for more than the 7.5 minutes of life extension she promised. Yes, practicing her four “resiliencies” through … 







Meet the Winners: Brianna Igbinosun

by Allison Mishkin
July 24, 2013

This is the first installment of a series featuring the winners of the 2013 National STEM Video Game Challenge. Stay tuned for a new profile of each of our student winners each week! We’re not sure if it was Brianna’s drive, clever strategizing, or keen shirt-designing skills that helped her … 







Parenting in the Age of Digital Technology

by Alexis R. Lauricella
June 6, 2013

On Tuesday, June 4, the Center on Media and Human Development Northwestern University released Parenting in a Digital Age: A National Survey. Alexis Lauricella, one of the report's co-authors, shares some of the findings here. 

Designing the Future of Games, Learning, and Assessment

by Eric Tucker, PhD
May 17, 2013

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering … 







Digital Games: A Context for Cognitive Development

by Allison Mishkin
April 9, 2013

Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games: A Context for Cognitive Development, edited by Fran C. Blumberg and Shalom M. Fisch. The volume takes a broad look … 







A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

by Christa Avampato
February 26, 2013

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they … 







The Risks of Launching a Research Project at a Time of Moral Panic

by Christopher J. Ferguson
January 23, 2013

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for a balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut. One area of concern that the President and Vice President highlighted in the action plan they presented last … 







What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

by Cheryl K. Olson, Sc.D.
January 18, 2013

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for an urgent and balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut.  One area of concern that the President and Vice President highlighted in the action plan they …