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DTSTART;VALUE=DATE:20160817
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SUMMARY:Games+Learning+Society Conference
DESCRIPTION:The GLS Conference is the premier video games and learning event. Now in it’s twelfth year\,  our event continues to be one of the top destinations where the people who create and research high-quality digital learning media can gather to discuss and help shape the direction of the field. GLS is best known for its high quality program\, top notch attendees list\, and playful atmosphere. Each year\, we foster in-depth conversation across diverse disciplines including game studies and culture\, game design\, learning sciences and education research\, industry\, and policy. Our aim is to connect\, learn\, and explore.\n\nhttp://glsconference.org
URL:https://joanganzcooneycenter.org/event/gameslearningsociety-conference/
LOCATION:Venue Madison\, Wisconsin\, Madison\, Wisconsin\, Select a Country:
CATEGORIES:Community
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UID:14861-1471392000-1471651199@joanganzcooneycenter.org
SUMMARY:Revolutionary Learning 2016
DESCRIPTION:Revolutionary Learning 2016 will feature hands-on workshops\, educational keynotes\, a Local Game Jam\, a Revolutionary Game Arcade\, and ample networking activities designed to connect attendees with professionals who will inspire. Colleagues and thought leaders from the cutting edge of learning will be in attendance – it’s the one place to truly learn from each other.\n\nFeatured Session:\nWho Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion\nThursday\, August 18 9:00am – 10:15am ET\n\nWith the growth of digital distribution and the rapid rise of mobile devices\, educators these days can find and use games in the classroom more easily than ever. But how much research lies behind the most popular learning games? Do learning designers have as strong an influence as that of production or game designers? And how are educators to evaluate claims when literally tens of thousands of games on Apple’s App Store claim to be “educational”?\n\nJoin USA TODAY education writer Greg Toppo\, author of the 2015 book The Game Believes in You: How Digital Play Can Make Our Kids Smarter\, as he talks to four key players in the industry\, all of whom have spent years taking a long\, hard look at the role of research in the production of modern learning games.\n\nPanelists: Michael Levine\, Founding Executive Director of the Joan Ganz Cooney Center at Sesame Workshop; Kristin DiCerbo\, Principal Research Scientist& Lead of the Center for Learning Science and Technology at Pearson; Justin Leites\, Vice President of Amplify Learning; Valerie Shute\, Mack & Effie Campbell Tyner Endowed Professor of Education at Florida State University\n\nRegister: www.revolutionarylearning.org/registration
URL:https://joanganzcooneycenter.org/event/revolutionary-learning-2016/
LOCATION:New York\, NY\, New York\, NY\, United States
CATEGORIES:Community,Cooney Center presenting
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