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DTSTART;VALUE=DATE:20230907
DTEND;VALUE=DATE:20230908
DTSTAMP:20260404T172529
CREATED:20230905T163423Z
LAST-MODIFIED:20230905T163423Z
UID:24132-1694044800-1694131199@joanganzcooneycenter.org
SUMMARY:FOSI Webinar: Digital Learning: Prepping for the School Year Ahead
DESCRIPTION:Getting kids back in the classroom this Fall means tackling tech use from many different angles. In the coming months\, parents will be contending with how to balance the extra screen time needed for homework\, helping kids navigate complex social dynamics online\, and striving to teach them what good behavior looks like by example. Additionally\, both parents and kids are learning about generative AI in real time\, and how these brand new technologies will impact academics and learning as well as everyday life.\n\nCooney Center Executive Director Michael Preston joins a discussion with Amanda LaTasha Armstrong\, Janell Burley Hoffman\, Judy French\, and Yalda Uhls about how parents and kids can set themselves up for success this school year in the midst of a quickly evolving digital environment at home and at school.\nLearn more and register here
URL:https://joanganzcooneycenter.org/event/fosi-webinar-digital-learning-prepping-for-the-school-year-ahead/
CATEGORIES:Community,Cooney Center presenting
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20230912
DTEND;VALUE=DATE:20230927
DTSTAMP:20260404T172529
CREATED:20230829T140442Z
LAST-MODIFIED:20230829T212036Z
UID:24118-1694476800-1695772799@joanganzcooneycenter.org
SUMMARY:2023 IES Math Summit
DESCRIPTION:In October 2022\, The Nation’s Report Card revealed that fourth- and eighth-grade students assessed in the 2021-22 school year experienced the largest declines in mathematics performance in the program’s history. These national declines highlight the unprecedented learning crisis facing students following the COVID-19 pandemic. Even before the pandemic\, gaps in mathematics achievement of students with the highest and lowest performance were already widening.In September 2023\, the U.S. Department of Education’s National Center for Education Statistics (NCES) and the Institute of Education Sciences (IES)\, joined by the Council of Chief State School Officers (CCSSO); the Council of the Great City Schools (CGCS); the National Assessment Governing Board (NAGB); the National Science Foundation (NSF); and the White House Office of Science and Technology Policy will convene a free three-day summit to bring together national\, state\, and local leaders to explore efforts to address this crisis.Leading experts will discuss the latest scholarship on strategies for mathematics instruction and academic interventions; highlight solutions rooted in research and successful classroom practices; and explore emerging resources.Tuesday\, September 19 at 3:45 PM ETEveryone can teach\, everyone can learnThe Joan Ganz Cooney Center’s Executive Director Michael Preston will speak with Sonny Rodriguez-Mena (Bilingual Special Education Teacher at the NYC Department of Education) about how K-2 computer science provides opportunities for joy\, expression\, agency\, and intergenerational learning – especially for bilingual students and students with disabilities.\nLearn more and register here
URL:https://joanganzcooneycenter.org/event/2023-ies-math-summit/
CATEGORIES:Community,Cooney Center presenting
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20230920
DTEND;VALUE=DATE:20230922
DTSTAMP:20260404T172529
CREATED:20230803T163400Z
LAST-MODIFIED:20230803T163400Z
UID:24052-1695168000-1695340799@joanganzcooneycenter.org
SUMMARY:ED Games Expo
DESCRIPTION:The 9th annual ED Games Expo will occur in Washington\, DC\, at the John F. Kennedy Center for the Performing Arts REACH on Wednesday\, September 20 and Thursday\, September 21\, 2023. The ED Games Expo is designed to provide an engaging and meaningful experience for children\, students\, parents and caregivers\, educators\, and all stakeholders interested in learning about emerging forms of education-related technologies and the government programs that support EdTech innovation and research. There is no cost to attend the ED Games Expo.\n\nAttendees are invited to stop by the Joan Ganz Cooney Center’s table between 4pm-6pm on Thursday\, September 21 to learn more about techniques for playtesting products for children\, how to engage in co-design\, and how to design for childrens’ well-being in digital spaces.\n\n \n\nLearn more
URL:https://joanganzcooneycenter.org/event/ed-games-expo/
CATEGORIES:Community,Cooney Center presenting
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20230927
DTEND;VALUE=DATE:20230928
DTSTAMP:20260404T172529
CREATED:20230807T153406Z
LAST-MODIFIED:20240124T184140Z
UID:24057-1695772800-1695859199@joanganzcooneycenter.org
SUMMARY:Co-designing the Digital Future with Kids\, for Kids
DESCRIPTION:What’s the secret to creating digital media products for kids that makes learning engaging and fun? We’ve found that including kids throughout the design process has many benefits: it empowers kids who find that their opinions are valued; designers gain a fresh perspective from the audience they’re creating for; and the product itself is often more impactful as a result.On Wednesday\, September 27\, the Cooney Center hosted a webinar to discuss the Cooney Center Sandbox with some of our partners\, including The GIANT Room\, KidsTeam\, Oko Labs\, Mrs Wordsmith\, and the Scratch Foundation. We talked about methods\, balancing business interests with research-informed goals\, and how teams have implemented findings from sessions with children into their product designs.For more information about working with us\, please contact us here.  \n \nSpeakers:\n \nMichael Preston is the Executive Director of the Joan Ganz Cooney Center\, an independent research and innovation lab within Sesame Workshop that advances positive futures for kids in the digital world. The Center conducts research on emerging technologies and collaborates with technologists\, digital media producers\, and educators to support young people’s learning and well-being. Michael has 25 years of experience leading educational innovation and technology programs in K-12\, university\, and informal learning contexts. His work focuses on child-centered approaches to design\, new models for teaching and learning\, and systemic change at local and national levels. He co-founded CSforALL\, the hub for the national Computer Science for All movement\, and led digital learning initiatives at the NYC Department of Education\, Columbia University\, and New Visions for Public Schools. He earned a PhD in Cognitive Science in Education from Teachers College\, Columbia University and a BA from Harvard College. \n \n\nMedha Tare is an experienced researcher in the learning sciences and technology area. Her work centers on addressing the needs of the whole child\, including considering individual differences among learners\, their environments\, and the media through which they learn. Prior to the Joan Ganz Cooney Center at Sesame Workshop\, she was the Director of Research for the Learner Variability Project at Digital Promise\, where she developed public resources on the cognitive\, socio-emotional\, and background factors that impact children and adults’ learning. This work involved research translation\, science communication\, and studies of educational efficacy with school districts and edtech product developers. She has also served as a Learning Sciences Exchange Fellow through New America\, working across sectors to promote early learning and help young children and their families thrive. Medha earned her PhD in Developmental Psychology at the University of Michigan and her BA in Cognitive Science and English at Rutgers University. She has served as an advisor on national and international educational initiatives and has numerous peer-reviewed publications including in the Journal of Research on Technology in Education\, Language Learning and Technology\, and Journal of Cognition and Development. With \n \n\nElizabeth Bonsignore is an assistant research professor in the University of Maryland’s College of Information Studies and Human-Computer Interaction Lab (HCIL). Her research explores the design of interactive play and social experiences that promote new media literacies\, arts-integrated science learning\, and participatory culture. She co-designs and advocates with youth\, families\, and local communities with the goal of including and empowering youth historically underrepresented in STEM/computing to advance in these fields.\n\n \n\nTif Gagnon is the Design Director at Scratch Foundation with over 15 years of experience in the EdTech sector. She believes in the power of creative learning and strives to combine her skills and passions to support making Scratch accessible and engaging for all learners around the world. \n\n \n\n \n\nChris Garrity is a developer and product manager with the Scratch Foundation (and formerly the Lifelong Kindergarten Group at the MIT Media Lab). She  has many years of experience building tools\, designing playful activities\, and facilitating hands-on workshops to introduce creative coding to children and educators with Scratch and ScratchJr. She is passionate about lowering the barriers to learning to code through providing developmentally appropriate tools in the learners own language\, and by making the tools more inclusive and accessible.\n\n \n\nAzadeh Jamalian is founder and CEO of The GIANT Room creative STEM organization\, helping the next generation of creatives and inventors to think big and act on their most ambitious ideas. Jamalian is a TED speaker\, former head of education strategy at littleBits\, and co-founder of Tiggly. She has a proven record of designing learning products and programs that millions of children have engaged with\, and thousands of schools have implemented in their programs. Through her work at The GIANT Room\, they have provided creative STEM programs to more than 30\,000 families in person and online\, and through their partnership with schools\, museums\, libraries\, and cultural organizations such as TED Ed and Joan Ganz Cooney Center. She has a PhD in cognitive studies in education from Teachers College\, and has publications on a broad range of topics such as designing learning platforms for children\, emerging educational tech\, game design\, mathematical education\, and cognition.\n\n \n\nPierre Lagrange is Executive Chairman of Huntsman and Mrs Wordsmith.  Before acquiring Huntsman in 2014 and Mrs Wordsmith in 2021\, Pierre co-founded GLG Partners\, acquired by Man Group in 2010\, and sat on Man Group executive committee. Before founding GLG\, Pierre worked at Goldman Sachs from 1990\, where he managed global equity portfolios. He started his career in finance at JP Morgan\, where from 1985 he worked in government bond sales and trading. Pierre holds an MA in Engineering from Solvay Business School in Brussels.Pierre has regularly invested in movie productions\, executive producer of Kickass and Hollywood blockbusters Kingsman: The Secret Service and the sequel\, Kingsman: The Golden Circle\n\n \n\nMatt Miller\, Co-Founder and CEO of Oko Labs\, is a seasoned technologist\, product leader\, and business strategist in the education space. Oko is a dynamic AI-powered platform that enables small group differentiation in elementary classrooms through collaborative games\, enhancing academic progress and social-emotional development for every student in an inclusive and personalized way. Prior to founding Oko Labs\, Matt served as Chief Technology Officer and VP of Labs at Amplify Education\, and VP of Product at Flatiron School. Matt is also an active consultant\, mentor\, and advisor in the education technology sector\, with a deep background in AI\, Machine Learning\, and Information Security. Matt holds BS and MS degrees in Computer Science from Columbia University with a focus on Intelligent Systems.\n\n \n\nLady San Pedro is Director of Business Innovation at Mrs Wordsmith. With a solid background in product design\, Lady has led the creation of Mrs Wordsmith’s extensive and award-winning print catalog of children’s literacy books. As the company expanded into the digital sphere\, Lady has taken the reins in developing Planet Agora: a gamified chat app designed to foster social-emotional development in kids aged 8-13. \n\n \n\n 
URL:https://joanganzcooneycenter.org/event/co-designing-the-digital-future/
CATEGORIES:Community,Cooney Center,Cooney Center presenting
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