Teaching & Learning with the iPad 2015
2015-11-12 - 2015-11-14 | Raleigh, NC
Teaching & Learning with the iPad began four years ago to provide teachers, administrators, schools and school districts guidance as they implemented the use of iPads in the classroom. The conference has grown in attendance and breadth of content covered including keynotes, concurrent sessions and, new this year, extended workshop options. Attendees will come away with valuable information to enhance their own skills with the iPad as well as new resources to facilitate use of the device in the learning environment.Many of the topics, tips, and techniques covered at the conference can be leveraged by educators at any grade level, from K through 16+
Register here for the Teaching & Learning with the iPad 2015 Conference.

Kids At Play Interactive Awards (at CES)
2016-01-07 | Venetian, Level 4, Lando 4301, Las Vegas, NV, 89109, United States
The 6th Annual KAPi (Kids at Play Interactive) Awards celebrate excellence in children’s media. Emcees Warren Buckleitner of Children’s Technology Review, Robin Raskin of Living in Digital Times, the KAPi jurors and some special guests will be presenting awards to some of the most deserving people and products in the kids’ tech industry.

Meet, greet, and mingle with the toys, the tech and the people as we kick off 2016 the Year of the Digital Kids.

FETC 2016
2016-01-12 - 2016-01-15 | Venue Orlando, FL, Orlando, FL
The Future of Education Technology Conference brings together education leaders and technology experts to exchange techniques and strategies for teaching and learning success. Known worldwide for its outstanding program, FETC provides educators and administrators the opportunity to explore the integration of technology across the curriculum — from kindergarten to college — through hands-on exposure to the latest hardware, software and successful strategies.

Lisa Guernsey will share insights from Tap, Click, Read as the keynote speaker for the Early Learning Summit on January 12. Guernsey will be addressing the quiet crisis of literacy in America and specific ways that parents,teachers and policymakers can improve it.

See more at: http://fetc.org/

LearnLaunch 2016
2016-01-21 - 2016-01-22 | Cambridge, MA
The LearnLaunch Across Boundaries conference, co-hosted by the Harvard Graduate School of Education and the Harvard Business School, aims to promote dialogue about digital learning. The fourth annual conference will examine the following question: “Are we digitizing past practice or moving toward personalized learning?” The conference brings together a diverse set of voices to discuss the most challenging questions facing teachers and the edtech industry today, including entrepreneurs, educators, education administrators, investors, developers, students, and industry experts who are interested in the future and current state of educational technology in early education, K-12 education, higher education or continuing education.

Lisa Guernsey and Michael Levine will speak about Tap, Click, Read at 10:30 am on Friday, January 22.

See the website for more information about registration and a full agenda.

Kidscreen Summit 2016
2016-02-08 - 2016-02-11 | InterContinental Miami, 100 Chopin Plaza, Miami, FL, 33131, United States
Kidscreen’s premier annual event, which has quickly grown into the world’s leading conference on the business of kids entertainment, hosting more than 1,600 attendees from around the world. Top decision- and deal-makers attend to engage in critical dialogue, network and find new ideas that will drive their businesses forward.

Toy Fair NY 2016
2016-02-13 - 2016-02-16 | Venue Jacob Javitz Center, New York, NY, Jacob Javitz Center, New York, NY
Toy Fair 2015 opened its doors to thousands of registered global play professionals to explore a record-breaking 422,000+ net square feet of exhibit space filled with hundreds of thousands of toys, games and youth entertainment products.

Toy Fair registration is open to the trade only; Toy Fair is not open to the public.
NO ONE under the age of 18, including infants, will be admitted.

Toy Fair is produced by the Toy Industry Associate, Inc. (TIA), the not-for-profit trade association representing all businesses involved in creating and bringing toys and youth entertainment products to kids of all ages. TIA’s more than 800 members account for approximately 90% of the annual U.S. domestic toy market of $22B.

Digital Kids Conference NYC 2016
2016-02-15 - 2016-02-16 | New York, NY, New York, NY, United States
Digital Kids™ Conference returns to New York on February 15-16, 2016. The conference is geared toward brand owners, game developers, entertainment and media executives, marketers, producers, digital media directors and licensing professionals seeking to engage children online and on digital devices.

Sesame Workshop’s Vice President of Research & Evaluation, Jennifer Kotler, PhD, is an advisor for Digital Kids.

Learn more about the event here, and register online.

Tap, Click, Read: EdWeb Webinar
2016-03-29 | Webinar, Select a Country:
With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and if they are introduced to media designed to promote literacy, instead of undermining it. In this webinar, Michael Levine and Lisa Guernsey, authors of Tap, Click, Read: Growing Readers in a World of Screens, will show how educators and parents can help children grow into strong, passionate readers who are skilled at using media and technology of all kinds—print, digital, and everything in between.

On Tuesday, March 29 from 4-5pm ET, join Michael Levine and Lisa Guernsey for a free webinar presented by EdWeb and Common Sense Education to learn about tools and strategies for supporting literacy for all. Early childhood educators including teachers, librarian/media specialists, technology specialists, literacy coaches, curriculum specialists, and parents all will benefit from this live, interactive session. Michael and Lisa will field questions from attendees after their presentation.

Join the Digital Classroom community to participate in online discussions with peers, for invitations to upcoming webinars, to view past webinar recordings, to take a quiz and receive a CE certificate for a past webinar, and for access to more resources.http://home.edweb.net/webinar/tap-click-read-growing-readers-in-a-world-of-screens/

LEGO Idea Conference
2016-04-11 - 2016-04-13
The three-day conference offers a vibrant, playful and thought-provoking environment for group dialogues and impactful workshops. Our conference design asks for active involvement, as well as a willingness to dare to tinker with ideas and come up with new solutions – together – in a playful and yet serious atmosphere. A full programme will be available soon, in the meantime we welcome you to download a high-level overview of the conference days.

https://legoideaconference.com

Games and Media Summit
2016-04-18 | New York, NY, New York, NY, United States
At the 2016 Games and Media Summit you’ll meet innovative speakers and creators who are leading the charge in shaping the way we feel, play, work and interact with games, technology, and media.

With an interactive arcade, this day-long event will spotlight the newest possibilities for game technology and narratives that amplify empathy, expand attitudes, inspire action, and cultivate communities.

Plus, meet your favorite YouTube gaming celebrities at the first-ever Games for Change Charity Game-a-thon!

http://www.gamesforchange.org/games-and-media-summit

Sandbox Summit 2016
2016-04-18 - 2016-04-19 | Cambridge, MA
The benefits of play are well known: it’s how kids learn; it encourages creativity; it relieves stress; and more than ever, it’s a way we interact with others. Incorporating play into all we do has the potential to enhance workplaces and family time; curricula and innovation. In a world that too often relies on auto-pilot, the humanity of a laugh, an aha!, or connecting with a trusted friend is the secret sauce of success.

Sandbox Summit@MIT will explore the ROI of Play from multiple angles and diverse disciplines, aligning with research trends, industry developments and breakthrough strategies across a range of platforms. In true Sandbox style, it promises to be as playful as it is enlightening, piquing curiosity and creativity, and fostering new connections and collaborations in unexpected ways.

http://sandboxsummit.org/

Scratch Day
2016-05-14
Scratch Day is a global network of events that celebrates Scratch—and the young people who code and create with it. With Scratch, you can program your own interactive stories, games, and animations, plus share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively, all essential skills for life in the 21st century.

During Scratch Day, kids and adults gather to share projects and learn from one another. Find a free event near you here.

http://day.scratch.mit.edu/

National Geographic BioBlitz 2016
2016-05-20 - 2016-05-21
What is a BioBlitz? A BioBlitz is an event that focuses on finding and identifying as many species as possible in a specific area over a short period of time. At a BioBlitz, scientists, families, students, teachers, and other community members work together to get an overall count of the plants, animals, fungi, and other organisms that live in a place. Parks Centennial

In the decade leading up to the National Park Service centennial, National Geographic and the National Park Service have collaborated on a BioBlitz in a different national park each year. In 2016, to celebrate the centennial, the BioBlitz initiative goes national! The cornerstone BioBlitz in the Washington, D.C. region will take place May 20-21, with over 200 BioBlitzes happening across the country and throughout the year. Find the BioBlitz closest to you by using the map!

http://education.nationalgeographic.org/projects/bioblitz

Developing Apps for Kids Conference 2016
2016-06-15 | San Francisco, CA
The Developing Apps for Kids Conference is for anyone working in the children’s app space. It is the go-to event for app developers, designers, illustrators, marketers, toy companies, funders, and other professionals who are working in kid tech media. The conference brings together industry leaders, top reviewers, and visionaries to offer advice on the business of kids’ apps.

Tickets: www.eventbrite.com/e/developing-apps-for-kids-conference-2016-tickets-24939812651

Games for Change Festival
2016-06-23 - 2016-06-24 | New York, NY, New York, NY, United States
The 2016 Games for Change Festival offers two days of exciting keynotes, panels, mini talks, networking events, and workshops, where you and the 800 other attendees of the Festival will meet experts, connect with one another, share and explore groundbreaking ideas, and interact with new impact games. This year’s Festival features three tracks of programming, each highlighting an emerging area of research and innovation within the games for impact sector: Civics & Social Impact, Neurogaming & Health, and The Games for Learning Summit.

In addition, G4C will host the first-ever G4C Marketplace at the 2016 Festival, where 20+ leading companies and game studios will showcase new platforms, products and games in a business-to-business expo open for attendees to visit throughout the Festival.

https://www.eventbrite.com/e/the-2016-games-for-change-festival-tickets-23185067160

Games+Learning+Society Conference
2016-08-17 - 2016-08-19 | Venue Madison, Wisconsin, Madison, Wisconsin, Select a Country:
The GLS Conference is the premier video games and learning event. Now in it’s twelfth year, our event continues to be one of the top destinations where the people who create and research high-quality digital learning media can gather to discuss and help shape the direction of the field. GLS is best known for its high quality program, top notch attendees list, and playful atmosphere. Each year, we foster in-depth conversation across diverse disciplines including game studies and culture, game design, learning sciences and education research, industry, and policy. Our aim is to connect, learn, and explore.

http://glsconference.org

Revolutionary Learning 2016
2016-08-17 - 2016-08-19 | New York, NY, New York, NY, United States
Revolutionary Learning 2016 will feature hands-on workshops, educational keynotes, a Local Game Jam, a Revolutionary Game Arcade, and ample networking activities designed to connect attendees with professionals who will inspire. Colleagues and thought leaders from the cutting edge of learning will be in attendance – it’s the one place to truly learn from each other.

Featured Session:
Who Says What’s “Educational”? The Role of Research in Learning Games: A Panel Discussion
Thursday, August 18 9:00am – 10:15am ET

With the growth of digital distribution and the rapid rise of mobile devices, educators these days can find and use games in the classroom more easily than ever. But how much research lies behind the most popular learning games? Do learning designers have as strong an influence as that of production or game designers? And how are educators to evaluate claims when literally tens of thousands of games on Apple’s App Store claim to be “educational”?

Join USA TODAY education writer Greg Toppo, author of the 2015 book The Game Believes in You: How Digital Play Can Make Our Kids Smarter, as he talks to four key players in the industry, all of whom have spent years taking a long, hard look at the role of research in the production of modern learning games.

Panelists: Michael Levine, Founding Executive Director of the Joan Ganz Cooney Center at Sesame Workshop; Kristin DiCerbo, Principal Research Scientist& Lead of the Center for Learning Science and Technology at Pearson; Justin Leites, Vice President of Amplify Learning; Valerie Shute, Mack & Effie Campbell Tyner Endowed Professor of Education at Florida State University

Register: www.revolutionarylearning.org/registration

Digital Kids Summit
2016-09-13 - 2016-09-14 | San Francisco, CA
The Summit brings together thought leaders focused on emerging technology, ed tech and the intersection of learning and entertainment in every aspect of the kids’ business – whether looking for inspiration, product development, or service support for launching a never-before seen product or looking for practical advice for creating a sustained and profitable business all in the heart of innovation Silicon Valley.

Register: https://events.r20.constantcontact.com/register/eventReg?oeidk=a07ecj3uecq9305e858&oseq=&c=&ch=

2016 International Mind, Brain and Education Society (IMBES) Conference
2016-09-15 - 2016-09-17 | Venue Toronto, Canada, Toronto, Canada
The mission of IMBES is to facilitate cross-cultural collaboration in biology, education and the cognitive and developmental sciences. The 2016 conference will focus on the learning, the process and the future of Mind, Brain and Education (MBE) work. In addition to hearing about new exciting research, speakers will discuss the challenges and their learning, and attendees will be encouraged to take part in sessions exploring how to push this field forward.

Michael Levine will present on a panel with Kathy Hirsh-Pasek. More details to come.

Register: http://www.imbes.org/page-1810947

Digital Media and Learning Conference 2016
2016-10-05 - 2016-10-07 | Irvine, CA
The Digital Media and Learning Conference is an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub located at the UC Humanities Research Institute, University of California, Irvine.

The conference is meant to be an inclusive, international and annual gathering of scholars and practitioners in the field, focused on fostering interdisciplinary and participatory dialog and linking theory, empirical study, policy, and practice.

http://dml2016.dmlhub.net/

Intentional Play Summit
2016-10-07 | Mountain View, CA
The Intentional Play Summit is an opportunity to convene and ask, how can we develop more meaningful gameplay? How can we better leverage that gameplay to teach and motivate? It will be a day full of learning, networking, and inspiration. The Intentional Play Summit is a full day event with keynote speakers, breakout sessions, round table discussions over lunch, and a closing happy hour. Selected developers will be displaying their games in our arcade area.

Intentional Play Summit

Families Learning Summit 2016
2016-10-17 - 2016-10-19 | Detroit, Michigan
This year’s Families Learning Summit will bring two-generation family engagement to life for hundreds of attendees on October 17-19, 2016, in Detroit, Mich. The National Center for Families Learning (NCFL) has hand-picked sessions and speakers covering everything from early literacy to adult education, and digital learning to community coalitions and family engagement research.

On Tuesday, October 18, the Cooney Center’s Dr. Michael H. Levine will lead a panel on Integrating Technology in Early Learning and Family-Strengthening Initiatives based on research conducted for Levine and New America’s Lisa Guernsey’s book, Tap, Click, Read. Panelists include Margaret Caspe, senior research analyst at Harvard FINE; Jason Quiara, program officer for the Joyce Foundation; and Emily Roden, co-Founder and executive director of ReadyRosie.

Learn more about the Families Learning Summit here.

Technology and Media in Children's Development Conference
2016-10-27 - 2016-10-30 | Irvine, California
The use of digital devices and social media is ubiquitous in the environment of 21st century children. From the moment of birth (and even in utero), children are surrounded by media and technology. This meeting will provide a forum for intellectual and interdisciplinary exchange on media and technology in development and is designed to appeal to a range of researchers from the seasoned media researcher to technology developers to developmentalists who need to understand more about the role of technology and media in children’s lives.

Feature panel:Media and Technology as Learning Tools Among Diverse Families
Sun, October 30, 10:15 to 11:45am, UCI Student Center, Emerald Bay D & E

Registration for this event is now closed. Learn more about the conference schedule here.

Student-Led Game Making and Learning Webinar
2016-11-09
Wednesday, November 9, 2016 @ 5:00 pm – 6:00 pm EST

Explore how teachers can use student-led game-making to enrich learning. The panelists review the protocols of game-making, types of student-made games that are well suited for schools, what makes games engaging, and how various cross-curricular content areas come alive in games. Jordan Shapiro, renowned expert in game-making as a teaching and learning strategy, provides the rationale of “why to” and inspiration for “how to” use games in classrooms. Kristen Walter shares insights on using the Design Thinking process with students as they create a variety of games and teach others how to play—deeply embedding what they learn about their state and economy.

Cheri Sterman moderates the panel and provides child development insights on how students’ collaboration in the design, prototyping, testing, and teaching others how to play their games fits what we know as good pedagogy.

This event is open to the public! Learn more and register here.

Webinar presented by Cheri Sterman, Crayola Education Director; Jordan Shapiro, Ph.D., Joan Ganz Cooney Center at Sesame Workshop, Senior Fellow & Temple University Intellectual Heritage Program Professor; Kristen Walter, Crayola Innovative Teaching and Learning Specialist.

2016 National STEM Video Game Challenge Awards Ceremony & Reception
2016-11-14 | Washington, D.C.
Inspired by President Obama’s Educate to Innovate Campaign to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge taps into middle and high school students’ passion for playing video games and motivates them to work as individuals or in teams to design and make original, playable games or written game design documents about any subject.

On November 14, 2016 at the National Geographic Museum in Washington, D.C., winners of this year’s cycle will be announced, with a reception to follow.

Learn more about the National STEM Video Game Challenge.

Kids@Play Summit
2017-01-05 - 2017-01-08 | Venue Las Vegas, Nevada, Las Vegas, Nevada
This event is open to the public.

At this year’s Kids@Play Summit you’ll hear from the smartest kids on the block: educators, researchers, thought leaders and yes, even real live kids about how the new world of seamless, screen-less tech is coming and how you can seize the opportunity.
Learn More

Educational Media and Technology: A Conversation with Michael Levine, Ph.D.
2017-01-24 | New York, NY, New York, NY, United States
This event is open to the public. Join us for a conversation about education media between Michael Levine and Bill Baker. January 24, 5:30-8:30 pm Fordham University
12th-Floor Lounge | E. Gerald Corrigan Conference Center
Lowenstein Center | Lincoln Center Campus
5:30 p.m. – Doors Open
5:40 p.m. – Welcome and Introductions
5:50-7:10 p.m. – Lecture and Q&A
7:10-8:30 p.m. – Reception
Learn More

Future of Education Technology Conference
2017-01-24 - 2017-01-27 | Orlando, FL
This event is open to the public.
FETC is the largest national, independent education technology conference, delivering strategies and best practices for student success and school-wide advancement. Learn More

Sandbox Sports
2017-02-07 - 2017-02-08 | Washington, DC, Washington, DC, Select a Country:
This event is open to the public.

Join an unparalleled group of sports, health, fitness, media, entertainment, education, technology and non-profit leaders to explore Innovation and Impact in Kids & Family Sports, Fitness and Health. Our candid discussions will cover the latest global trends, opportunities and best practices for designing, developing and monetizing cross-platform products, programs and experiences for kids, families and educators. In true Sandbox style, our mix of dynamic presentations, panels, workshops and networking events promise to deliver the insights, strategies and connections that will guarantee a true return on your participation!
Learn More

Kidscreen Summit
2017-02-13 - 2017-02-16 | InterContinental Miami, 100 Chopin Plaza, Miami, FL, 33131, United States
This event is open to the public.

Kidscreen Summit is renowned as the kids entertainment industry’s most important annual event. In 2016, the conference welcomed nearly 1,800 attendees from more than 50 countries. Top executives attend Kidscreen Summit to take advantage of the year’s best business networking, and to engage in critical dialogue on issues that affect the industry.
Learn More
