BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Joan Ganz Cooney Center - ECPv6.15.16//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Joan Ganz Cooney Center
X-ORIGINAL-URL:https://joanganzcooneycenter.org
X-WR-CALDESC:Events for Joan Ganz Cooney Center
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/New_York
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20220313T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20221106T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20230312T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20231105T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20240310T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20241103T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20250309T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20251102T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20260308T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20261101T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;VALUE=DATE:20230418
DTEND;VALUE=DATE:20230419
DTSTAMP:20260409T152941
CREATED:20230317T182122Z
LAST-MODIFIED:20230327T195117Z
UID:23642-1681776000-1681862399@joanganzcooneycenter.org
SUMMARY:Designing Tech for Kids' Well-Being at ASU+GSV 2023
DESCRIPTION:What does well-being for children in the digital age look like? A growing movement acknowledges that it’s not enough to worry about technology’s potential harm to children; it is time to be more intentional about designing for positive outcomes. How can we design digital experiences that allow children to learn emotional regulation\, develop competence and creativity\, feel empowered and self-actualized\, and connect with others in a diverse\, equitable\, and inclusive environment while keeping them safe? We will discuss recent research exploring the links between games and well-being\, the value of child-centered design\, and insights from the Responsible Innovation in Technology for Children (RITEC) and Digital Thriving projects that offer guidance to developers looking for ways to create digital experiences that promote positive well-being for young people. \nMichael Preston (Executive Director\, Joan Ganz Cooney Center at Sesame Workshop) will moderate a panel with Bruce Homer (Professor\, “The Graduate Center\, CUNY”)\, Elizabeth Milovidov (Global Digital Child Safety Lead\, The LEGO Group)\, Natasha Miller (Senior Research Scientist II\, Blizzard Entertainment / Fair Play Alliance)\nDate & Time: Tuesday 4/18\, 2:30 – 3:10 PM PT\nLocation: Harbor I\, Level 2\nChannel: K-12 Transformation Learn more 
URL:https://joanganzcooneycenter.org/event/designing-tech-for-kids-well-being-at-asugsv-2023/
LOCATION:San Diego\, CA
CATEGORIES:Community,Cooney Center,Cooney Center presenting
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2023/03/1-vertical_blue.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20230927
DTEND;VALUE=DATE:20230928
DTSTAMP:20260409T152941
CREATED:20230807T153406Z
LAST-MODIFIED:20240124T184140Z
UID:24057-1695772800-1695859199@joanganzcooneycenter.org
SUMMARY:Co-designing the Digital Future with Kids\, for Kids
DESCRIPTION:What’s the secret to creating digital media products for kids that makes learning engaging and fun? We’ve found that including kids throughout the design process has many benefits: it empowers kids who find that their opinions are valued; designers gain a fresh perspective from the audience they’re creating for; and the product itself is often more impactful as a result.On Wednesday\, September 27\, the Cooney Center hosted a webinar to discuss the Cooney Center Sandbox with some of our partners\, including The GIANT Room\, KidsTeam\, Oko Labs\, Mrs Wordsmith\, and the Scratch Foundation. We talked about methods\, balancing business interests with research-informed goals\, and how teams have implemented findings from sessions with children into their product designs.For more information about working with us\, please contact us here.  \n \nSpeakers:\n \nMichael Preston is the Executive Director of the Joan Ganz Cooney Center\, an independent research and innovation lab within Sesame Workshop that advances positive futures for kids in the digital world. The Center conducts research on emerging technologies and collaborates with technologists\, digital media producers\, and educators to support young people’s learning and well-being. Michael has 25 years of experience leading educational innovation and technology programs in K-12\, university\, and informal learning contexts. His work focuses on child-centered approaches to design\, new models for teaching and learning\, and systemic change at local and national levels. He co-founded CSforALL\, the hub for the national Computer Science for All movement\, and led digital learning initiatives at the NYC Department of Education\, Columbia University\, and New Visions for Public Schools. He earned a PhD in Cognitive Science in Education from Teachers College\, Columbia University and a BA from Harvard College. \n \n\nMedha Tare is an experienced researcher in the learning sciences and technology area. Her work centers on addressing the needs of the whole child\, including considering individual differences among learners\, their environments\, and the media through which they learn. Prior to the Joan Ganz Cooney Center at Sesame Workshop\, she was the Director of Research for the Learner Variability Project at Digital Promise\, where she developed public resources on the cognitive\, socio-emotional\, and background factors that impact children and adults’ learning. This work involved research translation\, science communication\, and studies of educational efficacy with school districts and edtech product developers. She has also served as a Learning Sciences Exchange Fellow through New America\, working across sectors to promote early learning and help young children and their families thrive. Medha earned her PhD in Developmental Psychology at the University of Michigan and her BA in Cognitive Science and English at Rutgers University. She has served as an advisor on national and international educational initiatives and has numerous peer-reviewed publications including in the Journal of Research on Technology in Education\, Language Learning and Technology\, and Journal of Cognition and Development. With \n \n\nElizabeth Bonsignore is an assistant research professor in the University of Maryland’s College of Information Studies and Human-Computer Interaction Lab (HCIL). Her research explores the design of interactive play and social experiences that promote new media literacies\, arts-integrated science learning\, and participatory culture. She co-designs and advocates with youth\, families\, and local communities with the goal of including and empowering youth historically underrepresented in STEM/computing to advance in these fields.\n\n \n\nTif Gagnon is the Design Director at Scratch Foundation with over 15 years of experience in the EdTech sector. She believes in the power of creative learning and strives to combine her skills and passions to support making Scratch accessible and engaging for all learners around the world. \n\n \n\n \n\nChris Garrity is a developer and product manager with the Scratch Foundation (and formerly the Lifelong Kindergarten Group at the MIT Media Lab). She  has many years of experience building tools\, designing playful activities\, and facilitating hands-on workshops to introduce creative coding to children and educators with Scratch and ScratchJr. She is passionate about lowering the barriers to learning to code through providing developmentally appropriate tools in the learners own language\, and by making the tools more inclusive and accessible.\n\n \n\nAzadeh Jamalian is founder and CEO of The GIANT Room creative STEM organization\, helping the next generation of creatives and inventors to think big and act on their most ambitious ideas. Jamalian is a TED speaker\, former head of education strategy at littleBits\, and co-founder of Tiggly. She has a proven record of designing learning products and programs that millions of children have engaged with\, and thousands of schools have implemented in their programs. Through her work at The GIANT Room\, they have provided creative STEM programs to more than 30\,000 families in person and online\, and through their partnership with schools\, museums\, libraries\, and cultural organizations such as TED Ed and Joan Ganz Cooney Center. She has a PhD in cognitive studies in education from Teachers College\, and has publications on a broad range of topics such as designing learning platforms for children\, emerging educational tech\, game design\, mathematical education\, and cognition.\n\n \n\nPierre Lagrange is Executive Chairman of Huntsman and Mrs Wordsmith.  Before acquiring Huntsman in 2014 and Mrs Wordsmith in 2021\, Pierre co-founded GLG Partners\, acquired by Man Group in 2010\, and sat on Man Group executive committee. Before founding GLG\, Pierre worked at Goldman Sachs from 1990\, where he managed global equity portfolios. He started his career in finance at JP Morgan\, where from 1985 he worked in government bond sales and trading. Pierre holds an MA in Engineering from Solvay Business School in Brussels.Pierre has regularly invested in movie productions\, executive producer of Kickass and Hollywood blockbusters Kingsman: The Secret Service and the sequel\, Kingsman: The Golden Circle\n\n \n\nMatt Miller\, Co-Founder and CEO of Oko Labs\, is a seasoned technologist\, product leader\, and business strategist in the education space. Oko is a dynamic AI-powered platform that enables small group differentiation in elementary classrooms through collaborative games\, enhancing academic progress and social-emotional development for every student in an inclusive and personalized way. Prior to founding Oko Labs\, Matt served as Chief Technology Officer and VP of Labs at Amplify Education\, and VP of Product at Flatiron School. Matt is also an active consultant\, mentor\, and advisor in the education technology sector\, with a deep background in AI\, Machine Learning\, and Information Security. Matt holds BS and MS degrees in Computer Science from Columbia University with a focus on Intelligent Systems.\n\n \n\nLady San Pedro is Director of Business Innovation at Mrs Wordsmith. With a solid background in product design\, Lady has led the creation of Mrs Wordsmith’s extensive and award-winning print catalog of children’s literacy books. As the company expanded into the digital sphere\, Lady has taken the reins in developing Planet Agora: a gamified chat app designed to foster social-emotional development in kids aged 8-13. \n\n \n\n 
URL:https://joanganzcooneycenter.org/event/co-designing-the-digital-future/
CATEGORIES:Community,Cooney Center,Cooney Center presenting
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2023/08/Sandbox-thumbnail-600-×-448-px-600-×-600-px.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240626
DTEND;VALUE=DATE:20240627
DTSTAMP:20260409T152941
CREATED:20240610T142420Z
LAST-MODIFIED:20240614T182315Z
UID:24887-1719360000-1719446399@joanganzcooneycenter.org
SUMMARY:Creating Digital Play for Children’s Well-Being: From Research to Design
DESCRIPTION:The Cooney Center and the NYU Create Lab are organizing an afternoon of learning and play on June 26 at the NYU Create Lab in Brooklyn. We will dive into the findings from new research from the Responsible Innovation in Technology for Children Initiative (RITEC)\, which looks at how digital design choices impact the well-being of kids\, and explore how to apply these insights in a business environment.\n\n 	Shuli Gilutz from UNICEF will introduce the RITEC project and why it is important to children\n\n 	Jan Plass and Bruce Homer from NYU CREATE Lab  will share results from their research with kids around the world\n\n 	Pia Breum Corlin from the LEGO Group and Lise Borgstrøm Henriksen and Ole Kjær Thomasen from the LEGO Foundation will discuss how they are approaching translating RITEC research into LEGO’s work\n\n 	Everyone will have a chance to play!\n\nFor more information\, please contact us at cooney.center@sesame.org\n\n \n\nSpeakers:\n\n \n\n\n\n\n\nMichael PrestonJoan Ganz Cooney Center\n\n\nShuli GilutzUNICEF\n\n\nBruce HomerCUNY Graduate School\n\n\nJan PlassNYU\n\n\nSarah Jacobstein Joan Ganz Cooney Center\n\n\n\n\nPia Breum CorlinThe LEGO Group\n\n\nOle Kjær Thomasen The LEGO Foundation\n\n\nLise Borgstrøm HenriksenThe LEGO Foundation\n\n\nFabian FroehlichResearcher\, NYU CREATE Lab\n\n\nYuli ShaoResearcher\, NYU Create Lab
URL:https://joanganzcooneycenter.org/event/creating-digital-play-for-childrens-well-being-from-research-to-design/
CATEGORIES:Community,Cooney Center,Cooney Center presenting
ATTACH;FMTTYPE=image/jpeg:https://joanganzcooneycenter.org/wp-content/uploads/2024/06/ritecp2.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240627
DTEND;VALUE=DATE:20240629
DTSTAMP:20260409T152941
CREATED:20240611T205203Z
LAST-MODIFIED:20240611T205203Z
UID:24894-1719446400-1719619199@joanganzcooneycenter.org
SUMMARY:2024 Games for Change Festival
DESCRIPTION:We’re so excited for the Games for Change Festival in just a few weeks! This amazing event is back at Parsons in NYC from June 27-28. We can’t wait to talk about the Responsible Innovation in Technology for Children (RITEC) initiative and the forthcoming Design Guide for Business with our colleagues from UNICEF and the LEGO Group.\n\nOn Friday\, June 28\, join Shuli Gilutz\, Ph.D. for a keynote talk on the Main Stage at 10:00 AM:\n\nDesigning for Well-being in Digital Play – It’s possible! How can we design digital play for children\, that supports and enhances their wellbeing? How can we go beyond safety to create games kids will thrive in? What’s between child rights and wellbeing and how can they be incorporated in the design process? UNICEF & the LEGO group share their findings.\n\nThen at 2:00 PM\, join us for How to Build Digital Play for Well-being\, an interactive workshop with Michael Preston and Sarah Jacobstein from the Joan Ganz Cooney Center\, Shuli Gilutz\, Ph.D. from UNICEF\, Pia Breum Corlin from the LEGO Group\, Nikita Khalid from Scratch Foundation\, and Grace Collins from Snowbright Studio. In this 90-minute workshop\, participants will learn about the Responsible Innovation in Technology for Children (RITEC) initiative’s research findings on how digital play can impact children’s well-being. We will share guidance being developed to assist businesses in incorporating these findings into the games they design\, along with case studies.\n\nMark your calendars and get your tickets at  https://bit.ly/G4C2024_SPEAKER
URL:https://joanganzcooneycenter.org/event/2024-games-for-change-festival/
CATEGORIES:Community,Cooney Center
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2024/06/g4c2024logo-square.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240717
DTEND;VALUE=DATE:20240720
DTSTAMP:20260409T152941
CREATED:20240711T181343Z
LAST-MODIFIED:20240711T184351Z
UID:24943-1721174400-1721433599@joanganzcooneycenter.org
SUMMARY:Applying Principles of Well-being to Digital Design for Kids at Play Make Learn 2024
DESCRIPTION:We are thrilled to be heading to Madison for the Play Make Learn conference from July 17-19\, 2024.\n\nPlease join us for a panel where we will discuss our Well-Being by Design Fellowship\, a professional development program for designers and producers of interactive kids’ technology and media to center children’s well-being in their products.  Our goal is to develop a supportive ecosystem that encourages tech and media creators to design with children’s best interests in mind\, ultimately fostering a safer\, more engaging\, and more enriching digital environment for kids with well-being at the center of the experience.Our inaugural cohort of fellows met regularly from January -April 2024 to explore different facets of well-being\, including creativity\, social connection\, and empowerment and workshopped their own products with these principles in mind. The Cooney Center’s Senior Director of Research\, Medha Tare\, will lead a conversation with three of our fellows\, Melissa Gedney (PBS Kids)\, Olivia Levenson Korchagin (Global Tinker)\, and Keeana Saxon\, Esq. (Kidogo Productions)  in a panel and interactive Q&A.\n\nJuly 19\, 2024\n10am-11am\nMulticultural Greek Council Room (4th Floor)
URL:https://joanganzcooneycenter.org/event/applying-principles-of-well-being-to-digital-design-for-kids-at-play-make-learn-2024/
CATEGORIES:Community,Cooney Center,Cooney Center presenting
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2024/07/PML-graphic.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20250522T120000
DTEND;TZID=America/New_York:20250522T131500
DTSTAMP:20260409T152941
CREATED:20250411T200808Z
LAST-MODIFIED:20250529T144628Z
UID:25769-1747915200-1747919700@joanganzcooneycenter.org
SUMMARY:Celebrating Designing for Kids’ Well-Being – Case Studies from the 2025 WBxD Fellows
DESCRIPTION:In this special culminating webinar on May 22\, 2025\, our incredible cohort of Well-Being by Design (WBxD) Fellows shared how they are designing to support children’s well-being through interactive digital experiences.With products that span a target range from preschool to high school\, and representing a spectrum from startups to big tech\, from physical toys to virtual reality—these innovators are reimagining what it means to build for kids.Each of our fellows will present a brief case study on how they are embedding well-being into the design of a specific product or practice. You’ll walk away with actionable insights and fresh inspiration on how frameworks like Responsible Innovation in Technology for Children (RITEC) can guide the design of better digital experiences for young people.May 22\, 2025   12:00 – 1:15 pm ET Meet the 2025 Fellows
URL:https://joanganzcooneycenter.org/event/celebrating-designing-for-kids-well-being/
CATEGORIES:Cooney Center,Cooney Center presenting
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2025/04/2025-Well-Being-by-Design-Fellows-thumb-1.png
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20250922
DTEND;VALUE=DATE:20251003
DTSTAMP:20260409T152941
CREATED:20250911T163436Z
LAST-MODIFIED:20250916T170347Z
UID:26328-1758542400-1759406399@joanganzcooneycenter.org
SUMMARY:Well-Being by Design 2026 Fellowship: Office Hours
DESCRIPTION:The Joan Ganz Cooney Center’s Well-Being by Design Fellowship is a professional development program for designers and producers of interactive kids’ technology and media. This is a free program supported by Pinterest with no fee or cost to participate.\n\nWe are thrilled to announce a call for applications for our third year of the Well-being by Design Fellowship. We invite mid-career professionals who work in interactive kids’ technology and media to apply to join our five-month program\, in which participants will workshop their current projects\, network with other children’s technology and media designers\, learn from industry leaders\, and collaborate with a youth cohort for honest feedback. Boost your understanding of child-centered technology and media design concepts so you can create great products for young people.\n\nIf you are interested in applying but have questions\, please join us for our upcoming office hours via Zoom.\n\n 	Monday\, September 22\, 2025 at 12:00 pm EDT\n 	Wednesday\, October 1\, 2025 at 12:00 pm EDT
URL:https://joanganzcooneycenter.org/event/well-being-by-design-2026-fellowship-office-hours/
CATEGORIES:Cooney Center
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2025/09/wbxd-2026-square.png
END:VEVENT
END:VCALENDAR