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UID:27969-1784635200-1784721599@joanganzcooneycenter.org
SUMMARY:Bridging the Science of Reading and EdTech: How to Evaluate Digital Literacy Tools for K-5 - Share My Lesson Webinar
DESCRIPTION:Share My Lessons Webinars\n\nEducators are facing an overwhelming number of literacy EdTech tools\, many labeled as “AI-powered” or “Science of Reading-aligned\,” with little guidance on how to evaluate their instructional quality. This interactive session introduces a rubric designed to help teachers\, coaches\, and school leaders critically assess literacy technology before adopting it for classroom use.\n\nGrounded in Scarborough’s Reading Rope and the Direct and Indirect Effects Model of Reading (DIER)\, the rubric supports evaluation of phonics and language alignment\, accessibility\, multilingual learner supports\, instructional design\, and implementation feasibility. Participants will apply the rubric to real-world examples and leave with classroom-ready tools they can immediately use in PLCs\, grade-level teams\, or curriculum adoption discussions.\n\nSpeakers\nAngelica DaSilva\, Fellow for Literacy and Technology\, Joan Ganz Cooney Center\nDiane Gifford\, Senior Fellow\, Joan Ganz Cooney Center\n\nJuly 21\, 2026\n12:00 PM – 1:00 PM EDT\n\nLocation: Online\nCost: Free
URL:https://joanganzcooneycenter.org/event/bridging-the-science-of-reading-and-edtech-how-to-evaluate-digital-literacy-tools-for-k-5-share-my-lesson-webinar/
LOCATION:Virtual
CATEGORIES:Cooney Center presenting
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LAST-MODIFIED:20260622T164428Z
UID:27962-1784635200-1784721599@joanganzcooneycenter.org
SUMMARY:Immersive\, Engaging\, and Good for Kids: Designing XR for Youth at Games for Change 2026
DESCRIPTION:As XR technologies become more accessible\, developers are increasingly creating immersive experiences for children and tweens—often without shared design standards or direct input from young users themselves. This panel explores new research from the Joan Ganz Cooney Center on how to design XR experiences for youth that are engaging and developmentally grounded.Speakers will discuss practical strategies for balancing immersion with safety\, supporting autonomy and social connection\, and designing experiences that resonate with both young people and their caregivers. The session will surface real-world design tensions and offer actionable guidance for building XR experiences that support children’s well-being while remaining creative\, compelling\, and fun.\n\n \n\nJuly 21\, 2026\n4:00-4:45pm\nThe Glasshouse\n660 12th Avenue\, New York\, NY 10019Moderator: David Kleeman\, Dubit\nElizabeth Rood\, Joan Ganz Cooney Center\nJesse Schell\, Schell Games\nAsante Asiedu\, UdeesaLearn more about Games for Change and register here\n\n 
URL:https://joanganzcooneycenter.org/event/games-for-change-2026/
CATEGORIES:Community,Cooney Center presenting
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