BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Joan Ganz Cooney Center - ECPv6.15.18//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://joanganzcooneycenter.org
X-WR-CALDESC:Events for Joan Ganz Cooney Center
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/New_York
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20250309T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20251102T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20260308T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20261101T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20270314T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20271107T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260721T120000
DTEND;TZID=America/New_York:20260722T115959
DTSTAMP:20260707T184529
CREATED:20260622T172027Z
LAST-MODIFIED:20260625T140609Z
UID:27969-1784635200-1784721599@joanganzcooneycenter.org
SUMMARY:Bridging the Science of Reading and EdTech: How to Evaluate Digital Literacy Tools for K-5 - Share My Lesson Webinar
DESCRIPTION:Share My Lessons Webinars\n\nEducators are facing an overwhelming number of literacy EdTech tools\, many labeled as “AI-powered” or “Science of Reading-aligned\,” with little guidance on how to evaluate their instructional quality. This interactive session introduces a rubric designed to help teachers\, coaches\, and school leaders critically assess literacy technology before adopting it for classroom use.\n\nGrounded in Scarborough’s Reading Rope and the Direct and Indirect Effects Model of Reading (DIER)\, the rubric supports evaluation of phonics and language alignment\, accessibility\, multilingual learner supports\, instructional design\, and implementation feasibility. Participants will apply the rubric to real-world examples and leave with classroom-ready tools they can immediately use in PLCs\, grade-level teams\, or curriculum adoption discussions.\n\nSpeakers\nAngelica DaSilva\, Fellow for Literacy and Technology\, Joan Ganz Cooney Center\nDiane Gifford\, Senior Fellow\, Joan Ganz Cooney Center\n\nJuly 21\, 2026\n12:00 PM – 1:00 PM EDT\n\nLocation: Online\nCost: Free
URL:https://joanganzcooneycenter.org/event/bridging-the-science-of-reading-and-edtech-how-to-evaluate-digital-literacy-tools-for-k-5-share-my-lesson-webinar/
LOCATION:Virtual
CATEGORIES:Cooney Center presenting
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2026/06/Share-My-Lesson-Webinar-e1782148315543.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260721T120000
DTEND;TZID=America/New_York:20260722T115959
DTSTAMP:20260707T184529
CREATED:20260622T160226Z
LAST-MODIFIED:20260707T193742Z
UID:27962-1784635200-1784721599@joanganzcooneycenter.org
SUMMARY:Immersive Media and RITEC at Game for Change 2026
DESCRIPTION:Immersive\, Engaging\, and Good for Kids: Designing XR for Youth at Games for Change 2026As XR technologies become more accessible\, developers are increasingly creating immersive experiences for children and tweens—often without shared design standards or direct input from young users themselves. This panel explores new research from the Joan Ganz Cooney Center on how to design XR experiences for youth that are engaging and developmentally grounded.Speakers will discuss practical strategies for balancing immersion with safety\, supporting autonomy and social connection\, and designing experiences that resonate with both young people and their caregivers. The session will surface real-world design tensions and offer actionable guidance for building XR experiences that support children’s well-being while remaining creative\, compelling\, and fun.\n\n \n\nJuly 21\, 2026\n4:00-4:45pm\nThe Glasshouse\n660 12th Avenue\, New York\, NY 10019Moderator: David Kleeman\, Dubit\nElizabeth Rood\, Joan Ganz Cooney Center\nJesse Schell\, Schell Games\nAsante Asiedu\, Udeesa\n\n \n\nWorkshop | Designing Gaming for Children’s Well-Being with the RITEC Design Toolbox\n\nHow can game design support children’s well-being? In this hands-on workshop\, participants will explore practical ways to integrate well-being into the design of digital play experiences using the UNICEF-developed RITEC (Responsible Innovation in Technology for Children) Design Toolbox. Working in small teams\, participants will apply the RITEC-8 framework – eight evidence-based dimensions of children’s well-being in digital play – to a real-world design challenge. Through rapid collaboration and prototyping\, teams will create or enhance game concepts that support outcomes such as creativity\, autonomy\, emotional well-being\, inclusion\, and positive relationships. Whether you work in game design\, UX\, product\, research\, or player safety\, this interactive session will provide practical tools\, fresh perspectives\, and actionable approaches for designing digital experiences that help children thrive.\n\nJuly 22\, 2026\n11:00am-12:00pm\nThe Glasshouse\n660 12th Avenue\, New York\, NY 10019Workshop Leader: Kathryn M. Werntz\, RITEC Project Coordinator\, UNICEF Office of Innovation\nSarah Jacobstein\, Joan Ganz Cooney Center\nAllisyn Levy\, Joan Ganz Cooney Center\nAdditional participants from the Joan Ganz Cooney Center\, UNICEF\, and Games for Change\n\n \n\nLearn more about Games for Change and register here\n\n 
URL:https://joanganzcooneycenter.org/event/games-for-change-2026/
CATEGORIES:Community,Cooney Center presenting
ATTACH;FMTTYPE=image/png:https://joanganzcooneycenter.org/wp-content/uploads/2026/06/games-for-change-festival-2026.png
END:VEVENT
END:VCALENDAR