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SUMMARY:Immersive\, Engaging\, and Good for Kids: Designing XR for Youth at Games for Change 2026
DESCRIPTION:As XR technologies become more accessible\, developers are increasingly creating immersive experiences for children and tweens—often without shared design standards or direct input from young users themselves. This panel explores new research from the Joan Ganz Cooney Center on how to design XR experiences for youth that are engaging and developmentally grounded.Speakers will discuss practical strategies for balancing immersion with safety\, supporting autonomy and social connection\, and designing experiences that resonate with both young people and their caregivers. The session will surface real-world design tensions and offer actionable guidance for building XR experiences that support children’s well-being while remaining creative\, compelling\, and fun.\n\n \n\nJuly 21\, 2026\n4:00-4:45pm\nThe Glasshouse\n660 12th Avenue\, New York\, NY 10019Moderator: David Kleeman\, Dubit\nElizabeth Rood\, Joan Ganz Cooney Center\nJesse Schell\, Schell Games\nAsante Asiedu\, UdeesaLearn more about Games for Change and register here\n\n 
URL:https://joanganzcooneycenter.org/event/games-for-change-2026/
CATEGORIES:Community,Cooney Center presenting
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