Tag Archives: developers

38 result(s)

Q&A with Sago Sago’s Jason Krogh

Sago Sago‘s apps are charming interactive experiences that aim to engage the youngest players. We recently had the opportunity to ask CEO Jason Krogh to share the story behind the

Developers Look at Game-Based Learning in the UK

At LEGup (the London Educational Games meet up) we recently hosted an event on gamification and its potential to improve educational outcomes in the classroom. Gamification is something of a

Creating Games to Develop Life Skills Through Imaginative Play

Last month, here at TribePlay, we celebrated the two-year anniversary of Dr. Panda games. Since its initial release, the Dr. Panda series has expanded to over 14 educational games for

Top 5 GOOD things about SXSWedu 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based

Getting your child to brush? There’s an app for that!

As a parent of a 4-year-old, I know that mobile apps are a) incredibly popular with preschoolers and b) that getting my daughter to brush her teeth twice a day

Learning Games in the UK: Success and Challenges.

The London Educational Games Meetup group (or LEGup, as it’s become known), was started just over two years ago by Kirsten Campbell Howes, an educational specialist and game designer. At

First Contact: Playtesting with Preschoolers

Children are constantly experimenting. It’s ingrained in everything they do, and it’s how they learn. The process is full of humorous misunderstandings, setbacks, and successes that all lead toward mastery. And while it’s impossible to fully anticipate how children will react to something new, they can provide plenty of clues along the way. Which is exactly why playtesting our products is so important.

App Camping

For the second year in a row, I packed my necessities and headed into the wilderness for the Canadian May long weekend. OK … well by necessities, I mean my

Experiences Rule Products at the Sandbox

This year’s Sandbox Summit, hosted by MIT on April 17th and 18th, ranged from the very low tech (a live action card game) to very high tech FlickerLab’s new live

An Update from Filament Games: Winners of the First National STEM Video Game Challenge

The developer’s prize for the first National STEM Video Game Challenge went to Filament Games, headed by Dan White and Dan Norton, for You Make Me Sick, a game in