Tag Archives: games

116 result(s)

Youth and Well-Being at UNGA80

Last week, during the United Nations General Assembly (#UNGA80), the Joan Ganz Cooney Center was honored to participate in important conversations about how technology is shaping young people’s lives—and what

Down the Minecraft Rabbit Hole: A Social and Play-Based Approach to Building Youth’s Resilience to Misinformation

Have you ever believed something and then found out it wasn’t true? It happens to all of us, even when we have the best intentions! In fact, while curiosity about

Playing with Well-Being By Design at Games for Change 2025

Join the Joan Ganz Cooney Center at the Games for Change 2025 Festival on Friday, June 27 for a workshop on creating games that promote children’s well-being. Hear how Fred

Playing Well Together: The Possibilities of Co-Play in Well-Read Games

Back in 2008, when my niece was a pre-teen, I spent a lot of time thinking about how to nurture our relationship as she moved beyond childhood into those precarious

Helping Families Step Away from Screens and Into Connection

Supporting Families in a Screen-Saturated World: A New Guide for Movement and PlayAs digital media becomes more integrated into family life, parents and caregivers are increasingly looking for ways to

The Career Game Loop: Equipping a New Generation for Career Resilience through Play

In a world where career paths are no longer linear, how can we prepare young people to thrive amid constant change? At Unity Technologies, and through my book The Career

Disrupting Video Game Discovery For Better Play Time

Andy Robertson draws back the curtain on his Ludocene Kickstarter project that hopes to change how children discover video games for the better.

Into the Digital Future: Gaming for Good with Susanna Pollock

In this episode of ‘Into the Digital Future,’ hosts Jordan Shapiro and Laura Higgins discuss the transformative power of gaming with Susanna Pollock, president of Games for Change. Pollock explains

What Children Think About “Age Appropriateness” in Games

In the last five years, there has been mounting public interest in the relationship between digital technology use and children’s wellbeing. New policies and legislation aimed at promoting children’s rights

“A Whole Lot Like Love”: Play Make Learn 2024

Ever since I joined the Joan Ganz Cooney Center’s Well-being by Design Fellowship, I have found myself subconsciously auditing my entire virtual world for its well-being design considerations. Does the