Monthly Archives: July 2013

Achieving Cognitive Balance

by Annie Murphy Paul
July 25, 2013

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out to be an important predictor […]

read more
TAGS: , , , , ,
Brianna Igbinosun

Meet the Winners: Brianna Igbinosun

by Allison Mishkin
July 24, 2013

This is the first installment of a series featuring the winners of the 2013 National STEM Video Game Challenge. Stay tuned for a new profile of each of our student winners each week! We’re not sure if it was Brianna’s drive, clever strategizing, or keen shirt-designing skills that helped her clinch the title of Best […]

read more
TAGS: , , , ,

Highlights from the IDC 2013 Conference

by Anna Ly
July 17, 2013

For four glorious days, industry mingled and held hands with research at the 2013 Interaction Design and Children’s Conference, which took place from June 24-June 27 in New York City. This year, Sesame Workshop co-hosted the conference with The New School, a strategic move that further extended the conference’s efforts to bring together industry and […]

read more
TAGS: , , , ,

Congratulations to the Winners of the 2013 National STEM Video Game Challenge!

by Allison Mishkin
July 9, 2013

The Joan Ganz Cooney Center and E-Line Media are thrilled to announce the winners of the 2013 National STEM Video Game Challenge. This year, we received close to 4,000 entries — and not only did more students enter the competition than in previous years, but their games were more complex, challenging and creative than ever […]

read more
TAGS: , ,