Introducing the MindShift Guide to Games and Learning
April 24, 2014
We’re thrilled to announce the launch of a new series on games and learning on MindShift. Over the next few months, the series will tackle key principles behind games and learning. Primarily intended for teachers, this guide will provide practical and hands-on suggestions for using games in the classroom.
This is what MindShift’s Tina Barseghian has to say about the project:
How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. And it’s the question that MindShift will explore in depth in the upcoming series of articles The MindShift Guide to Games and Learning. Over the course of the next few weeks and months, MindShift will explain the key ideas in game-based learning, and discuss pedagogy, implementation, and assessment. We’ll make sense of the available research and provide suggestions for practical use, and we’ll talk honestly about the pros and cons of game-based learning. In short we’ll offer you a guide for adding games to your classroom. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents.
The series of 20 posts is authored by Jordan Shapiro, author of FREEPLAY: A Video Game Guide To Maximum Euphoric Bliss, and Forbes columnist on game-based learning, education technology, and parenting.
We’ll be sharing many of these posts here as well; and look for a downloadable PDF of the Guide to Game-Based Learning in September!
The MindShift Guide to Game-Based Learning is made possible through the generous support of the Joan Ganz Cooney Center and is a project of the Games and Learning Publishing Council.