Category Archives: Conferences and Community Events

Studying Youth and Family Learning During the COVID-19 Pandemic at CLS 2021

When schools shuttered in early 2020 due to the COVID-19 pandemic, researchers from dozens of institutions leaped at the opportunity to investigate how the sudden lockdown would alter formal and informal learning as we had come to know it in the United States. Many were as eager to figure out how to study the evolution of learning at home at a time when it was no longer safe to spend time observing or interviewing learners in person. In our symposium…

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Tweens and Teens: Public Media’s Missing Audience at NETA 2021 Annual Conference

On January 26,  2021, the Cooney Center’s Executive Director Michael Preston and Senior Fellows Monica Bulger, Mary Madden, and Rafi Santo presented a session called Tweens and Teens: Public Media’s Missing Audience at the 2021 National Educational Telecommunications Association (NETA) Conference and CPB Public Media Thought Leader Forum. The goal of the session was to share findings from our latest research on tweens and teens and their media habits, as well as ideas and opportunities for public media to serve…

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Pandemic Silver Linings: Antigone Davis and Mary Madden

For nine months, we have been living in the midst of a pandemic that has thrust us all into a “new normal.” Teachers and students across the country have been thrown into an abrupt experiment in remote learning since the spring. Stark equity issues have come into view, and education leaders are worried about the long-term impact of learning loss, particularly among children from lower-income families. And the stress of isolation from peers and the lack of social interaction has…

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Please Vote for Our SXSWEdu 2021 Panel!

It’s that time of year again – time to vote for your favorite SXSW EDU 2021 panels. We’re disappointed not to be able to share tacos with you in Austin, but we’re very excited to talk about why tweens and teens are public media’s “missing middle” audience, the challenges of reaching these kids, and potential opportunities for public media. And, as if that weren’t enough for you, we’re having this conversation with public media luminaries Deb Sanchez, Senior Vice President,…

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XR for Informal Learning at iLRN 2020

Corinne Brenner, a researcher and learning scientist at Killer Snails, a development studio that produces science games, moderated a panel at iLRN 2020 about the use of XR for learning in informal environments on June 25, 2020. Corinne shares highlights from the panel, which took place in a virtual environment, with us here.   The Immersive Learning Research Network (iLRN) was uniquely equipped to rethink the plans for its 6th annual conference in light of COVID-19. The organization’s members are…

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Can Public Media Level the Playing Field for All Kids?

When Sesame Street first went on the air in 1969, it was part of a movement to help public media reshape what then-FCC Chairman Newton Minow called “the vast wasteland” of programming. Today, more children have access to their own smartphones and tablets than ever before, and almost any kind of content they might want to watch is just a search bar and a click away. What are some of the lessons that we can learn from public media’s successes…

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What Kids Need from VR and AR Designers

On June 15, 2019, we—along with the JGCC’s Deputy Director and Head of Research Lori Takeuchi and foundry10’s Co-founder and CEO Lisa Castaneda—convened a group of experts at the Interaction Design and Children (IDC) conference in Boise, Idaho to participate in a one-day workshop on kids and immersive media.  At this workshop, we focused on how to ensure immersive media—or augmented reality (AR), virtual reality (VR), and mixed reality (MR)—for kids is designed responsibly by taking into account kids’ developmental…

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What Will it Take for Virtual Reality to Become Education’s Next Big Reality?

At the XR for Change Summit in New York City in June 2019, the Joan Ganz Cooney Center hosted a cross-disciplinary panel of experts to discuss the potential impact and pitfalls of virtual reality (VR) in the classroom. Michael Preston, the Cooney Center’s executive director, kicked off the session with a call to take advantage of VR’s relative youthfulness to ensure that content and hardware developed for learning are beneficial and safe for children. The panel was moderated by David…

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Virtual, Augmented, and Mixed Reality and Kids: Planning Ahead for a Positive Future

Do you remember when Niantic’s Pokémon GO was released in summer 2016 and how a craze with kids and families ensued? Are you excited for Harry Potter: Wizards Unite to be released sometime later this year and expect it to be a similar hit? Perhaps you’ve heard of Google Expeditions, which integrates VR and AR into classroom lessons? Or Nintendo Labo’s VR Kit, which has already sold out online, in just one week after its release? And what about all…

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Call for Participation: Immersive Media and Child Development Workshop at IDC 2019

On June 15, 2019, The Joan Ganz Cooney Center and foundry10 will host the 2019 Interaction Design & Children conference workshop on Immersive Media and Child Development. The aim of this workshop is to bring together a community of researchers, designers, practitioners, and other experts who are interested in the responsible design of immersive media for children, while taking into account children’s developmental needs, equity, and inclusivity. Immersive media in this context includes augmented, virtual, cross, and mixed reality. More…