Events

Here are some upcoming events that we think will be of interest to our readers. If you would like to submit an event to be listed here, please contact us.

Toy Fair NY 2016

Toy Fair 2015 opened its doors to thousands of registered global play professionals to explore a record-breaking 422,000+ net square feet of exhibit space filled with hundreds of thousands of toys, games and youth entertainment products. Toy Fair registration is open to the trade only; Toy Fair is not open to the public. NO ONE under the

Digital Kids Conference NYC 2016

Digital Kids™ Conference returns to New York on February 15-16, 2016. The conference is geared toward brand owners, game developers, entertainment and media executives, marketers, producers, digital media directors and licensing professionals seeking to engage children online and on digital devices. Sesame Workshop’s Vice President of Research & Evaluation, Jennifer Kotler, PhD, is an advisor

SXSW Early Learning Summit

While meeting the needs of our youngest children is proven to open endless opportunities to realize human potential for health, happiness, and a lifetime of making meaningful contributions, the early childhood system is too fragmented and under resourced to deliver innovation at scale. We have the science that shows the potential for building and improving

Tap, Click, Read: EdWeb Webinar

With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and if they are introduced to media designed to promote literacy, instead of undermining it. In this webinar, Michael

CoSN 2016 Annual Conference

Technology is constantly changing the way students learn and how teachers teach. School systems are in the midst of a digital leap, moving away from the traditional into the world of e-learning. The success of this shift depends as much on the people and culture of the system as it does on the technology used.

LEGO Idea Conference

The three-day conference offers a vibrant, playful and thought-provoking environment for group dialogues and impactful workshops. Our conference design asks for active involvement, as well as a willingness to dare to tinker with ideas and come up with new solutions – together – in a playful and yet serious atmosphere. A full programme will be available

Games and Media Summit

At the 2016 Games and Media Summit you’ll meet innovative speakers and creators who are leading the charge in shaping the way we feel, play, work and interact with games, technology, and media. With an interactive arcade, this day-long event will spotlight the newest possibilities for game technology and narratives that amplify empathy, expand attitudes, inspire action,

Sandbox Summit 2016

The benefits of play are well known: it’s how kids learn; it encourages creativity; it relieves stress; and more than ever, it’s a way we interact with others. Incorporating play into all we do has the potential to enhance workplaces and family time; curricula and innovation. In a world that too often relies on auto-pilot,

Dust or Magic Highlights Retreat

The fourth Dust or Magic Highlights retreat will take place at the beautiful Highlights Foundation in Boyds Mills, PA. We’ll expand on the agenda of the Bologna Children’s Book Fair Masterclass, taking a closer look at the latest digital materials related to language development for preschool and elementary age children (aged 2-to 12-years). Together we’ll dissect the

Scratch Day

Scratch Day is a global network of events that celebrates Scratch—and the young people who code and create with it. With Scratch, you can program your own interactive stories, games, and animations, plus share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively, all essential skills

National Geographic BioBlitz 2016

What is a BioBlitz? A BioBlitz is an event that focuses on finding and identifying as many species as possible in a specific area over a short period of time. At a BioBlitz, scientists, families, students, teachers, and other community members work together to get an overall count of the plants, animals, fungi, and other

Developing Apps for Kids Conference 2016

The Developing Apps for Kids Conference is for anyone working in the children’s app space. It is the go-to event for app developers, designers, illustrators, marketers, toy companies, funders, and other professionals who are working in kid tech media. The conference brings together industry leaders, top reviewers, and visionaries to offer advice on the business of

Games for Change Festival

The 2016 Games for Change Festival offers two days of exciting keynotes, panels, mini talks, networking events, and workshops, where you and the 800 other attendees of the Festival will meet experts, connect with one another, share and explore groundbreaking ideas, and interact with new impact games. This year’s Festival features three tracks of programming, each highlighting an emerging area

Webinar: Tap, Click, Read: Growing Readers in a World of Screens

With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and if they are introduced to media designed to promote literacy, instead of undermining it. In this webinar hosted

Language Development and Family Engagement in the Digital Age A Network-Building Institute for Next Generation Leaders

On August 2-3, 2016, New America and the Joan Ganz Cooney Center at Sesame Workshop will co-host an invitation-only network building and leadership development institute for community leaders, policymakers, and researchers in the fields of family engagement and early literacy who are interested in new approaches for the Digital Age. Partners in this institute include the

Games+Learning+Society Conference

The GLS Conference is the premier video games and learning event. Now in it’s twelfth year,  our event continues to be one of the top destinations where the people who create and research high-quality digital learning media can gather to discuss and help shape the direction of the field. GLS is best known for its

Revolutionary Learning 2016

Revolutionary Learning 2016 will feature hands-on workshops, educational keynotes, a Local Game Jam, a Revolutionary Game Arcade, and ample networking activities designed to connect attendees with professionals who will inspire. Colleagues and thought leaders from the cutting edge of learning will be in attendance – it’s the one place to truly learn from each other. Featured Session:

Digital Kids Summit

The Summit brings together thought leaders focused on emerging technology, ed tech and the intersection of learning and entertainment in every aspect of the kids’ business – whether looking for inspiration, product development, or service support for launching a never-before seen product or looking for practical advice for creating a sustained and profitable business all

2016 International Mind, Brain and Education Society (IMBES) Conference

The mission of IMBES is to facilitate cross-cultural collaboration in biology, education and the cognitive and developmental sciences. The 2016 conference will focus on the learning, the process and the future of Mind, Brain and Education (MBE) work. In addition to hearing about new exciting research, speakers will discuss the challenges and their learning, and attendees

Digital Media and Learning Conference 2016

The Digital Media and Learning Conference is an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Research Hub located at the UC Humanities Research Institute, University of California, Irvine. The conference is meant to be an inclusive, international and annual gathering of scholars and practitioners in the field,

Intentional Play Summit

The Intentional Play Summit is an opportunity to convene and ask, how can we develop more meaningful gameplay? How can we better leverage that gameplay to teach and motivate? It will be a day full of learning, networking, and inspiration. The Intentional Play Summit is a full day event with keynote speakers, breakout sessions, round

Families Learning Summit 2016

This year’s Families Learning Summit will bring two-generation family engagement to life for hundreds of attendees on October 17-19, 2016, in Detroit, Mich. The National Center for Families Learning (NCFL) has hand-picked sessions and speakers covering everything from early literacy to adult education, and digital learning to community coalitions and family engagement research. On Tuesday,

Technology and Media in Children’s Development Conference

The use of digital devices and social media is ubiquitous in the environment of 21st century children. From the moment of birth (and even in utero), children are surrounded by media and technology. This meeting will provide a forum for intellectual and interdisciplinary exchange on media and technology in development and is designed to appeal

2016 NAEYC Annual Conference

The 2016 NAEYC Annual Conference November 2-5 will bring educators from across the country and around the world to Los Angeles, CA to participate in hundreds of well-planned workshops, seminars, and presentations on the latest research and information on early childhood development. Join Michael Levine and Lisa Guernsey, authors of Tap, Click, Read: Growing Readers in

Student-Led Game Making and Learning Webinar

Wednesday, November 9, 2016 @ 5:00 pm – 6:00 pm EST Explore how teachers can use student-led game-making to enrich learning. The panelists review the protocols of game-making, types of student-made games that are well suited for schools, what makes games engaging, and how various cross-curricular content areas come alive in games. Jordan Shapiro, renowned

2016 National STEM Video Game Challenge Awards Ceremony & Reception

Inspired by President Obama’s Educate to Innovate Campaign to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge taps into middle and high school students’ passion for playing video games and motivates them to work as individuals or in teams to design and make original, playable

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