Events
Here are some upcoming events that we think will be of interest to our readers. If you would like to submit an event to be listed here, please contact us.
Calendar of Events
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The 2016 NAEYC Annual Conference November 2-5 will bring educators from across the country and around the world to Los Angeles, CA to participate in hundreds of well-planned workshops, seminars, and presentations on the latest research and information on early childhood development. Join Michael Levine and Lisa Guernsey, authors of Tap, Click, Read: Growing Readers in a World of Screens for their featured panel on Thursday, November 3 from 3:00 to 4:30pm in Room 515A. Drawing from the contributions of leaders…
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Wednesday, November 9, 2016 @ 5:00 pm - 6:00 pm EST Explore how teachers can use student-led game-making to enrich learning. The panelists review the protocols of game-making, types of student-made games that are well suited for schools, what makes games engaging, and how various cross-curricular content areas come alive in games. Jordan Shapiro, renowned expert in game-making as a teaching and learning strategy, provides the rationale of “why to” and inspiration for “how to” use games in classrooms. Kristen… |
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Inspired by President Obama’s Educate to Innovate Campaign to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge taps into middle and high school students’ passion for playing video games and motivates them to work as individuals or in teams to design and make original, playable games or written game design documents about any subject. On November 14, 2016 at the National Geographic Museum in Washington, D.C., winners of this year's… |
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This event is free and open to the public. Young children's developing brains are learning to follow the sequence of a narrative as well as develop the complex literacies that are demanded by our digital and global age. In this webinar, Tap, Click, Read authors Michael Levine and Lisa Guernsey will discuss how content creators and publishers can help foster new pathways to learning by creating "transmedia" offerings that allow "blended learning" experiences beginning in preschool. Young children will increasingly…
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