Tag Archives: apps

64 result(s)

Bubble Ball Bounces to the Top

The game that has knocked “Angry Birds Seasons” off its perch as the top free game in the iTunes store was designed by a self-taught 14-year-old programmer. According to ABC News, Robert Nay decided to design his own game after doing some research in the public library and downloading Corona, a software developer’s kit. With some help from his mother, the eighth grader spent a couple of hours each night over the course of a month designing “Bubble Ball,” a…

Highlights from Kids @ Play

Becky Herr Stephenson is a Research Fellow at the Joan Ganz Cooney Center. She attended the Kids@Play Summit at CES 2011, which focused on the way technology is changing how kids learn and play. She shares some highlights with us here: The Kids@Play Summit at CES reaffirmed for me that the best technologies are those that are obviously disruptive — technologies that challenge our expectations about what learning and schooling should look like, about who can participate in creation and…

Your Smartphone: A Cheap Babysitter

Thursday, April 29, 2010 Read up on the pass-back effect in this article by Mom Logic’s Ronda Kaysen. As more and more moms trade in their cell phones for smartphones, they are finding that the devices serve a second purpose: that of portable babysitter. CNN has reported that nearly half of the 100 top-selling educational apps in the iTunes App Store were created for preschool and elementary-school kids, according to the Joan Ganz Cooney Center, an organization that supports using…

Wooing Toddlers, From Naps to Apps

Brand Channel‘s Sheila Shayon explores our recent discoveries on children’s iPhone apps from our recent publication: iLearn: A Content Analysis of the iTunes App Store’s Education Section. Read More

Kids & Apps: The Pass-Back Effect Marches Forward

April 2010 Over a year ago, we began to notice something we couldn’t ignore.  We noticed it in grocery stores and on the subway.  We noticed it at shopping malls and in coffee shops.  What we noticed was children – even very young children – playing on devices that weren’t specifically designed for them.  The iPhone and iPod Touch revolution had hit the masses – and seemed to be including children as young as 3.  While it felt counterintuitive that…