Tag Archives: AR

19 result(s)

How Will VR and AR Shape Childhood in 10 Years?

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Jeremy Bailenson, PhD, is the founding director of Stanford’s Virtual Human Interaction Lab and the author of Experience on Demand. Here he offers insights into some of the ways these technologies might affect basic human behaviors.   I am going to treat VR and…

Calling All Teachers!

Do you use immersive media like AR or VR with students in 1st through 8th grade? Are you interested, but haven’t been able to try it out yet? Or are these technologies not for you? The Joan Ganz Cooney Center at Sesame Workshop would like to know more about teachers’ decisions whether or not and how to use immersive media with their students. Please take this survey—and share it with all the teachers you know—to help us gain a better…

A Vision for VR in Classrooms in 10 Years

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Lisa Castaneda, Co-Founder and CEO of foundry10, shares an optimistic view of VR’s potential to shape learning experiences in the future.   Foundry10 is a research organization working across many domains, and we have been studying VR and students for several years. Today, students…

Immersive Media and Child Development

This past November 7 and 8, the Joan Ganz Cooney Center, Center for Science and the Imagination and the School for the Future of Innovation in Society at Arizona State University, and Dubit convened about 60 field leaders at the inaugural Future of Childhood Salon on Immersive Media and Child Development. As salon participants, these leaders in education, research, pediatric medicine, technology policy, content creation, hardware development, and more began thinking about the opportunities and risks of immersive media (i.e.,…

Future of Childhood Salon: Immersive Media and Child Development

On November 7 and 8, 2018, the Joan Ganz Cooney Center at Sesame Workshop, the School for the Future of Innovation in Society at Arizona State University, and Dubit will host the inaugural Future of Childhood Salon on Immersive Media and Child Development. At this day-and-a-half workshop, we will proactively plan for the future of immersive media—i.e., virtual, augmented, and mixed realities—in the lives of preadolescents before these technologies become ubiquitous among children this age. A cross-sectoral group of approximately…

Families and Pokémon GO

On July 6, 2016, Niantic, Inc. released Pokémon GO, which quickly became one of the most popular mobile game apps in history. In this location-based mobile game, players use the GPS capabilities of their smartphones or tablets to navigate an avatar within a virtual world that is overlaid on top of the real world. As players move about in the real world, their avatar moves through the game world, and they can locate, capture, battle, and train virtual monsters called Pokémon—with names…