Tag Archives: co-design

22 result(s)

Six Partners Join the Joan Ganz Cooney Center Sandbox for Literacy Innovations

The Joan Ganz Cooney Center has officially welcomed the first six edtech partners into the Cooney Center Sandbox for Literacy Innovations. Supported in part by the Walton Family Foundation, the Sandbox aims to foster edtech design informed by the science of learning and the creative spark of children.  The six partners, introduced below, are working on a wide range of new literacy tools to help kids both in and outside of classrooms, from an octopus reading buddy to “beasties” hungry for…

Experts guide innovations in literacy learning

The Cooney Center’s new initiative matters for kids and teachers Early in my education career, I taught ninth-grade English in a small public high school. My vivacious, curious students came from all over San Francisco for our school’s strong community, youth leadership focus, and promise of college readiness. I was an enthusiastic and capable young teacher, excited to read and discuss compelling books with students and to coach them to find their voice and clarify their ideas through writing. My…

AI Tools to Support Literacy & Computational Thinking at SXSW EDU 2025

Generative AI is here to stay—so how can we help children understand what it is and how to use it responsibly? On March 3, 2025, the Joan Ganz Cooney Center was thrilled to participate in a panel at SXSW EDU exploring how AI can enhance, rather than replace, the student-teacher relationship. Moderator Lisa Guernsey, Director of the Learning Sciences Exchange at New America, opened the conversation by highlighting AI’s potential to reshape literacy and computational thinking. She emphasized that AI-powered…

Sticky Notes, Clay, and Big Ideas: The Magic of Co-Designing Edtech with Kids

The tables were strewn with multicolored pipe cleaners, clumps of clay, construction paper, markers, feathers, scissors, tape, and other arts and crafts materials. On a Friday afternoon last June, about a dozen kids, ranging from 8 to 12 years old, filled a studio space in New York’s School of Visual Arts with noisy, exuberant chatter as they brought their brainstorms to life with marker-stained fingers. Several adults joined the creative chaos, including game designers from Mrs Wordsmith, a developer of…

Building a Sandbox for Literacy Innovation

The Joan Ganz Cooney Center with support from the Walton Family Foundation, is excited to announce a three-year initiative with a simple, yet profound goal: ensuring that the needs and perspectives of children from diverse backgrounds drive educational technology products development for use at home or in school.  The Cooney Center Sandbox aims to reshape an edtech marketplace that is booming in the financial sense—with U.S. school districts spending more than $40 billion annually on apps and software—but lacking evidence…

Can AI Help Kids Feel Creative?

We talk about kids and AI, and we talk about creativity and AI. But while we know that creativity impacts children’s development, identity formation, and learning, children’s creative experiences with AI are often left out of the conversation. Conversations around AI and kids tend to focus on AI literacy – teaching them the skills they need to understand and use AI in their everyday lives. Certainly these skills are important as AI continues to be integrated into our everyday lives,…

Designing for Children’s Best Podcast with Michael Preston: Building a Positive Digital Future for Kids, with Kids—Together

 I recently had the chance to chat with Michael Preston, Executive Director of the Joan Ganz Cooney Center at Sesame Workshop, for a new episode of the Designing for Children’s Best podcast, produced by the Designing for Children’s Rights Association. The result was an inspiring conversation between Michael and myself, Polina Lulu, regarding one of Michael’s recent talks, “Building a Positive Digital Future for Kids, with Kids—Together.” We dove into each of the title words individually and in relation to…

Re-imagining Reading: How Reluctant Readers Would Design Their Own Educational Technology

According to NAEP only 14% of U.S. students reported reading for fun almost every day in 2023 – 13 percentage points lower than 2012 – and average reading scores have declined for most sub-groups of 8th graders since 2020. Tackling this crisis in reading requires a multi-pronged approach to understand and address the challenges. The Advanced Education Research & Development Fund (AERDF) initiative Reading Reimagined has embarked on this work, in particular through funding research on how older children (ages…

Co-Design for a More Inclusive EdTech Ecosystem at SXSW Edu

March 7, 2024 Austin Convention Center Room 12AB The current edtech market is full of products that claim to fulfill lesson plans and make assessment easier for teachers. But what if, in addition to helping kids master important concepts, digital products could make learning truly impactful, and help diverse students and teachers feel empowered and engaged? We’ll talk about how we can bring kids and teachers into the design process in order to create kid-centered products that students enjoy using.…

Co-designing the Digital Future with Kids, for Kids

What’s the secret to creating digital media products for kids that makes learning engaging and fun? We’ve found that including kids throughout the design process has many benefits: it empowers kids who find that their opinions are valued; designers gain a fresh perspective from the audience they’re creating for; and the product itself is often more impactful as a result. On Wednesday, September 27, the Cooney Center hosted a webinar to discuss the Cooney Center Sandbox with some of our…