Tag Archives: co-design
18 result(s)
Designing with Kids: How Children and Adults Can Co-create New Technology
March 22, 2023
Educational media for children should be designed to ensure learning is meaningful and playful. Children should actively engage with content, connect material to what matters to them, and have a joyful and social experience.1 However, research shows that many apps are not designed in ways that support these and other research-based principles.2 One way to ensure that new technologies meet children’s needs is to involve them in the design process. Allison Druin, a leader in the Cooperative Inquiry field and…
Creating Opportunities for Meaningful Collaboration with Youth
June 9, 2022
On April 26, 2022, the Cooney Center presented the first in a series of virtual workshops and associated research briefs devoted to promoting tween and teen collaboration with public media. These capacity-building events are an exciting part of our work on the By/ With/ For Youth: Inspiring Next Gen Public Media Audiences initiative. Designed for producers, directors, and others interested in supporting greater youth participation in public media, the workshops are focused on highlighting research-backed best practices for engaging youth…
What Do Children Think About Augmented Reality in Headsets?
June 1, 2022
Augmented reality (AR) allows users to see and interact with virtual objects while still seeing their environment. AR is increasingly becoming more common and is being applied to gaming, healthcare, and education. For example, if you have ever played the worldwide phenomenon Pokémon Go, then you have used an AR application, with which you saw and collected virtual Pokémon in your environment. AR applications can be created for a variety of devices, including smartphones, tablets, as well as headsets. Compared…
By Gamers, for Gamers: Young People Share Real Advice
July 23, 2021
The “stay safe online” message is being heard loud and clear – but these young gamers can see beyond “don’t talk to strangers”. The “By Gamers, For Gamers” Project was developed by the Alannah & Madeline Foundation in Australia. The project was initially conceived by adults to be co-designed and developed in close partnership with young people. The intention was to gather the advice and experience of gamers aged 15-18 years, and then share that advice in their own words…
J. Alison Bryant: The Future of Digital Play
May 21, 2020
For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media change in the coming months and/or years as a result of the coronavirus pandemic?” A call for intergenerational and inclusive digital play J. Alison Bryant, PhD, is Senior Vice President of AARP Research. The COVID-19 world has impacted family relationships in myriad ways, and the grandparent-grandchild bond is no exception.…