Tag Archives: dan white

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An Update from Filament Games: Winners of the First National STEM Video Game Challenge

The developer’s prize for the first National STEM Video Game Challenge went to Filament Games, headed by Dan White and Dan Norton, for You Make Me Sick, a game in which students design a bacteria or virus and attempt to infect a target host. Creative Director Dan Norton writes in with an update and shares some tips for aspiring game designers interested in entering this year’s National STEM Video Game Challenge.   Hi everyone! I’m Dan Norton, Creative Director at…

Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense “Gamification,” but there was also measured discussion around how people are working to find out where “gamifying” is most helpful to learning and education, and plenty of evidence of exciting…