Tag Archives: design

52 result(s)

Designing Tech for Kids’ Well-Being at ASU+GSV 2023

What does well-being for children in the digital age look like? A growing movement acknowledges that it’s not enough to worry about technology’s potential harm to children; it is time to be more intentional about designing for positive outcomes. How can we design digital experiences that allow children to learn emotional regulation, develop competence and creativity, feel empowered and self-actualized, and connect with others in a diverse, equitable, and inclusive environment while keeping them safe? We will discuss recent research…

Designing for Digital Well-Being at SRCD 2023

On Friday, March 24, the Cooney Center’s Senior Director of Research Medha Tare will moderate Designing for Digital Well-being: Frameworks for Optimizing Positive Media Experiences for Children and Families, a roundtable at SRCD 2023 in Salt Lake City. Panelists include Amanda LaTasha Armstrong, New Mexico State University and New America; Bruce Homer, The Graduate Center, City University of New York; Remi Torres, University of California, Los Angeles; Sesame Workshop; and Jason Yip, University of Washington, Seattle.  This conversational roundtable brings…

The Designing for Digital Thriving Challenge is Live!

The Joan Ganz Cooney Center is excited to join forces with Riot Games, IDEO, and the Fair Play Alliance to announce the “The Designing for Digital Thriving Challenge.” Co-hosted by Riot and IDEO, the Challenge is inspired by the work that the Fair Play Alliance (FPA) and the Cooney Center are doing to establish “Digital Thriving,” a field-initiated approach to building healthy interactions and resilient communities in online game spaces.  The FPA and Joan Ganz Cooney Center define digital thriving…

Playtest with Kids with the Children’s Media Association

On September 8, 2022, The Children’s Media Association Bay Area Chapter hosted a virtual event featuring the Playtest with Kids toolkit. The free interactive resource from the Joan Ganz Cooney Center features methods and case studies to help teams get actionable insights when playtesting their products with children. Moderated by Lori Takeuchi (Vice President of the Children’s Media Association of the Bay Area), the panel featured Courtney Wong Chin (Noggin), Robert Tom Kalinowski (Age of Learning), Sharon Rylander (Square Panda),…

The Designing for Children’s Rights Guide

When we design for children, we design both for the present and for the future. Childhood experiences have an impact on children, which translates into long-term effects on the population and society—our collective future. Excluding children from our thinking is a systemic bias and we work to change that.  Designing for Children’s Rights (D4CR) is a global non-profit association, working in collaboration with UNICEF to create awareness about the importance of keeping children’s rights in mind when building products and…

What Do Children Think About Augmented Reality in Headsets?

Augmented reality (AR) allows users to see and interact with virtual objects while still seeing their environment. AR is increasingly becoming more common and is being applied to gaming, healthcare, and education. For example, if you have ever played the worldwide phenomenon Pokémon Go, then you have used an AR application, with which you saw and collected virtual Pokémon in your environment. AR applications can be created for a variety of devices, including smartphones, tablets, as well as headsets. Compared…

No more excuses: the answer to designing a digital world fit for children is here

2021 set off alarm bells for big tech when the courageous whistle-blowers Frances Haugen, Sophie Zhang, and Nobel Prize winner Maria Ressa made front-page news of irresponsible design of technology – an issue that’s also demonstrated by 5Right’s extensive research. The digital world is entirely human-made: designers, engineers, and rule-makers can imagine and design the digital world so that children are protected from harm and their rights are upheld. A pioneering new standard shows how. Many policymakers, civil society organizations,…

New Ways to Play

This week marks the introduction of Sago Mini Boxes, a new service to promote play-based learning at home. It’s a major milestone for our team, and one that is rooted in many of the ideas of innovators such as Joan Ganz Cooney. So how did a team best known for preschool apps come to develop a physical box service? The Sago Mini apps are really the outcome of two big ideas which underlie all of our work. The first is…

What Kids Need from VR and AR Designers

On June 15, 2019, we—along with the JGCC’s Deputy Director and Head of Research Lori Takeuchi and foundry10’s Co-founder and CEO Lisa Castaneda—convened a group of experts at the Interaction Design and Children (IDC) conference in Boise, Idaho to participate in a one-day workshop on kids and immersive media.  At this workshop, we focused on how to ensure immersive media—or augmented reality (AR), virtual reality (VR), and mixed reality (MR)—for kids is designed responsibly by taking into account kids’ developmental…

What Makes Technology Creepy?

Growing up in the 1980’s, I played with a lot of toys and technology. My first experience with a computer was an Apple IIe at school, where I played Where in the World is Carmen Sandiego. At home, my technology-enabled toys consisted of a Speak and Spell that would repeat what I would type, and  video game consoles like the Atari 2600 and Nintendo. When I look back, I don’t recall ever thinking these were creepy experiences. The Speak and…