Tag Archives: design

62 result(s)

Designing for Digital Well-Being at SRCD 2023

On Friday, March 24, the Cooney Center’s Senior Director of Research Medha Tare will moderate Designing for Digital Well-being: Frameworks for Optimizing Positive Media Experiences for Children and Families, a

The Designing for Digital Thriving Challenge is Live!

The Joan Ganz Cooney Center is excited to join forces with Riot Games, IDEO, and the Fair Play Alliance to announce the “The Designing for Digital Thriving Challenge.” Co-hosted by

Playtest with Kids with the Children’s Media Association

On September 8, 2022, The Children’s Media Association Bay Area Chapter hosted a virtual event featuring the Playtest with Kids toolkit. The free interactive resource from the Joan Ganz Cooney

The Designing for Children’s Rights Guide

When we design for children, we design both for the present and for the future. Childhood experiences have an impact on children, which translates into long-term effects on the population

What Do Children Think About Augmented Reality in Headsets?

Augmented reality (AR) allows users to see and interact with virtual objects while still seeing their environment. AR is increasingly becoming more common and is being applied to gaming, healthcare,

No more excuses: the answer to designing a digital world fit for children is here

2021 set off alarm bells for big tech when the courageous whistle-blowers Frances Haugen, Sophie Zhang, and Nobel Prize winner Maria Ressa made front-page news of irresponsible design of technology

New Ways to Play

This week marks the introduction of Sago Mini Boxes, a new service to promote play-based learning at home. It’s a major milestone for our team, and one that is rooted

What Kids Need from VR and AR Designers

On June 15, 2019, we—along with the JGCC’s Deputy Director and Head of Research Lori Takeuchi and foundry10’s Co-founder and CEO Lisa Castaneda—convened a group of experts at the Interaction

What Makes Technology Creepy?

Growing up in the 1980’s, I played with a lot of toys and technology. My first experience with a computer was an Apple IIe at school, where I played Where

Virtual, Augmented, and Mixed Reality and Kids: Planning Ahead for a Positive Future

Do you remember when Niantic’s Pokémon GO was released in summer 2016 and how a craze with kids and families ensued? Are you excited for Harry Potter: Wizards Unite to