Tag Archives: design

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No more excuses: the answer to designing a digital world fit for children is here

2021 set off alarm bells for big tech when the courageous whistle-blowers Frances Haugen, Sophie Zhang, and Nobel Prize winner Maria Ressa made front-page news of irresponsible design of technology – an issue that’s also demonstrated by 5Right’s extensive research. The digital world is entirely human-made: designers, engineers, and rule-makers can imagine and design the digital world so that children are protected from harm and their rights are upheld. A pioneering new standard shows how. Many policymakers, civil society organizations,…

New Ways to Play

This week marks the introduction of Sago Mini Boxes, a new service to promote play-based learning at home. It’s a major milestone for our team, and one that is rooted in many of the ideas of innovators such as Joan Ganz Cooney. So how did a team best known for preschool apps come to develop a physical box service? The Sago Mini apps are really the outcome of two big ideas which underlie all of our work. The first is…

What Kids Need from VR and AR Designers

On June 15, 2019, we—along with the JGCC’s Deputy Director and Head of Research Lori Takeuchi and foundry10’s Co-founder and CEO Lisa Castaneda—convened a group of experts at the Interaction Design and Children (IDC) conference in Boise, Idaho to participate in a one-day workshop on kids and immersive media.  At this workshop, we focused on how to ensure immersive media—or augmented reality (AR), virtual reality (VR), and mixed reality (MR)—for kids is designed responsibly by taking into account kids’ developmental…

What Makes Technology Creepy?

Growing up in the 1980’s, I played with a lot of toys and technology. My first experience with a computer was an Apple IIe at school, where I played Where in the World is Carmen Sandiego. At home, my technology-enabled toys consisted of a Speak and Spell that would repeat what I would type, and  video game consoles like the Atari 2600 and Nintendo. When I look back, I don’t recall ever thinking these were creepy experiences. The Speak and…

Virtual, Augmented, and Mixed Reality and Kids: Planning Ahead for a Positive Future

Do you remember when Niantic’s Pokémon GO was released in summer 2016 and how a craze with kids and families ensued? Are you excited for Harry Potter: Wizards Unite to be released sometime later this year and expect it to be a similar hit? Perhaps you’ve heard of Google Expeditions, which integrates VR and AR into classroom lessons? Or Nintendo Labo’s VR Kit, which has already sold out online, in just one week after its release? And what about all…

STEM Challenge Inspires Young Game Makers

The National STEM Video Game Challenge has motivated interest in science, technology, engineering, and math (STEM) in nearly 20,000 middle and high school students since launching in 2011 by harnessing their natural passion for playing video games and inspiring them to design games of their own. Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge has named 113 youth winners – including 40% female –…

Equity & Inclusivity at IDC: A Workshop at the Interaction Design & Children Conference

The 2017 Interaction Design and Children (IDC) conference took place at Stanford University in California this past June. The conference brought together an amazing community of researchers, designers, educators, and industry specialists who are interested in designing (primarily technology and new media experiences) for and with children. Before the conference began, various groups of people put on one-day IDC workshops focusing on topics spanning from joint media engagement to making to co-design. My co-organizers Dr. Julie A. Kientz (University of Washington), Dr.…

So You Want to Make a Video Game?

As a member of the Support Team for the National STEM Video Game Challenge, I often receive many emails from students looking for guidance, such as a recent request from Yoel in Dallas who was looking for tips for young game designers thinking about entering a game for the 2016 cycle. Based upon my experience as a professional game designer and a screener for many of the STEM Challenge game submissions, I thought I’d share my personal recommendations with all…

Creating to Learn, One Story After Another

For several years now, children’s literature has been venturing step by step into the digital field, with all the creative force and originality that the domain has shown itself capable of. Beyond the simple digitalization of content in PDF or E-pub format, many producers (Nosy Crow, Tank & Bear, Camera Lucida, Atomic Antelope, and Moobot Studio, to name just a few) are embarking today into digital storytelling and using it to its full potential. The development of immersive environments, auditory…

Using Apps to Put Creative Tools into Young Hands

Family Time with Apps: A Guide to Using Apps with Your Kids is a free interactive guide for parents and caregivers. The book, which is available for free in the iBook store, features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family time. We are thrilled to have Stuart Dredge, a journalist and children’s app reviewer, share his thoughts on how the right apps can…