Tag Archives: digital games
18 result(s)
Bringing RITEC Learnings to Life and Putting them into Practice
July 16, 2024
During the week of the 2024 Games for Change Festival, the Cooney Center had the privilege of helping to organize a series of events to bring the Responsible Innovation in Technology for Children Project (RITEC) learnings to life by sharing the backstory of the research process and work with children, and demonstrating how some have begun putting the RITEC-8 framework into practice. Celebrating the launch of the recent RITEC research report: Diving into working with children for children We started…
Digital Safety and Well-Being at the PRIVO Children’s Digital Privacy Summit
February 22, 2024
The Cooney Center was honored to be invited to PRIVO’s inaugural Children’s Digital Privacy Summit in Los Angeles in January. We don’t have the opportunity to connect with those in the privacy and compliance world as much as we would like, so it was extremely valuable to learn about ins and outs of the challenging environment that companies are navigating. We were glad to be able to offer an aspirational reminder to attendees of what a positive digital world for…
iCan Change the World: Virtual Platforms, Real Influence
May 23, 2023
Dubit CEO Matthew Warneford estimates that within a decade, a million people will make their living from the metaverse. Another 100 million will build in immersive spaces for their own fulfillment. Can building in virtual worlds help make a better real world? The iCan Generation A full-fledged metaverse is a long way off, but Generation Z and the first wave of Gen Alpha are deeply engaged in using its emerging individual elements for play, work, learning, socializing and communicating. They’re…
READY, Player Two? Asking parents about their kids and video games today
October 26, 2022
At a time when young people’s mental health and well-being is of paramount importance, the LEGO Group and NYU are partnering with the Joan Ganz Cooney Center to investigate the relationship between parents, digital play, and children’s wellbeing. Parents, please share your thoughts about your kids and video games by visiting: bit.ly/gamesNYU and earn a chance to win a $100 gift card! For more information, check out the blog post below! What do parents think about kids and video…
Jesse Schell: The Future of Digital Play
May 21, 2020
For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media change in the coming months and/or years as a result of the coronavirus pandemic?” Parents and kids will learn to play together Jesse Schell is CEO of Schell Games and Distinguished Professor of Entertainment Technology at Carnegie Mellon University. Videogames represent a significant divide between parents and kids. Kids are…
Connecting Across Worlds: How Empathy and Play Can Support Connection
March 12, 2018
How do we live together in a connected world? How do we cultivate “global citizens” who can relate to others—across international borders and Internet forums, or political aisles and bus aisles? These are increasingly pressing questions, and ones that are considered by two recent publications: The Joan Ganz Cooney Center’s Digital Play for Global Citizens, by Dr. Jordan Shapiro UNESCO’s Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP)’s “The Limits and Strengths of Using Digital Games as…
Families and Pokémon GO
March 28, 2017
On July 6, 2016, Niantic, Inc. released Pokémon GO, which quickly became one of the most popular mobile game apps in history. In this location-based mobile game, players use the GPS capabilities of their smartphones or tablets to navigate an avatar within a virtual world that is overlaid on top of the real world. As players move about in the real world, their avatar moves through the game world, and they can locate, capture, battle, and train virtual monsters called Pokémon—with names…
Using Games as Primary Sources and Primary Sources as Games
August 17, 2016
Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August 1, 2016 National STEM Video Game Challenge teacher workshop co-sponsored by the Institute of Museum and Library Services. In the event hosted at the Library of Congress, a group of DC-area teachers explored…
Parents! Please Take Our Survey About Games and Family Life
February 2, 2016
Are you the parent or guardian of a child between 4 and 13 years of age? Does your child play video games? If so, you are eligible to take a survey about digital games and family life by the Joan Ganz Cooney Center at Sesame Workshop. Parents who complete the survey will have a chance to win one of two $25 gift cards to Amazon.com. In 2014, the Joan Ganz Cooney Center launched a study to learn about digital game…
Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms
October 21, 2014
I spent last weekend on a camping trip with extended family. Having just completed a report on the use of digital games in the classroom, I was more than a little eager to consult with the kids in the group about their use of digital games inside and outside of the classroom. Given the popularity of Minecraft, I started there. “Do any of you guys play Minecraft?” I asked. Instantly there were three kids with three devices surrounding me, each…