Tag Archives: digital learning
8 result(s)
Badges: What Works and What Doesn’t
October 29, 2012
This past spring, Global Kids worked on a crowdsourced project to develop “Six Ways to Look at Badging Systems Designed for Learning,” a list of six different goals that badging systems are often designed to meet. During the summer, we beta-tested our own badging system within two of our programs to see in which of these six ways we could demonstrate positive growth. The first program was the Virtual Video Project, which focused on creating an animated film about climate…
Digital Games as Assessment?
June 1, 2011
In January, I attended a workshop dedicated to games, assessment and learning hosted by the MacArthur and Gates Foundations and the USC Game Innovation Lab. The workshop brought together game designers, educators, and researchers to work together on designing games around various curricula topics that would be engaging, educational, and contain features to allow for the collection and feedback about how players were faring when engaged in the game. The conversation went beyond what players could learn from games: We…
Where Will Digital Learning’s Killer Apps Come From?
April 22, 2011
At SCE, we aim to support and influence the emerging world of anywhere, anytime, any-device, access-for-all learning. Our vision, of course, relies heavily on high-quality digital media, and on aiding the people and organizations with the potential to create tomorrow’s innovative digital learning products. But we (and the field) have a problem: No one knows where digital learning’s killer apps will come from. Here is a quick take on potential sources of high-quality digital learning media—which I’ll define (for simplicity’s…
Games-Based Learning: Hype vs. Reality
April 4, 2011
This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that’s teaching you something other just blowing something up. When I started my career in…
The iTot Challenge: Getting Young Children Ready in the Jetsonian Age
January 26, 2011
Reprinted from Huffington Post. As President Obama discusses our State of the Union with a much needed focus on innovation, education and investment in America’s future, let’s focus on one area that is ripe for radical change: how digital media can be used for education and hands-on, lifelong learning beginning right from the start. We need to focus more attention on the potential long-term effects of a major investment in the early years, especially in building an entirely new learning…
New National Digital Learning Plan for the Everywhere Kids
November 18, 2010
The final version of the National Education Technology Plan was unveiled on Tuesday, outlining the transition from digital classrooms to other platforms–long overdue. Read Fred Belmont’s HuffPo piece, Obama’s New Digital Learning Plan: A Killer App. A few excerpts are shared below: Education Secretary Arne Duncan unveiled the final version of the National Education Technology Plan on Tuesday — proposals to use social networking, data collection and multi-media to get U.S. kids to learn more. According to Duncan, the plan…