Tag Archives: e-line media
17 result(s)
Making Games Can Contribute to Learning
March 22, 2011
Last week, our colleagues at Microsoft announced the full availability of the Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. The competition invites students, aged nine to 17 to design, build and submit their own video games. This post by Cooney Center Research Fellow Gabrielle Cayton-Hodges originally appeared on the Microsoft Unlimited Potential blog. There’s a growing body of evidence that both playing video games and making video games have promise as educational…
Looking Back to Move Ahead: Some Reflections on 2010
December 22, 2010
This past year has been a difficult one for many families, especially for the nation’s most vulnerable children. By some estimates, nearly half of all young children in the U.S. are at risk of falling into poverty should their parents face more economic stress. And the litany of disturbing statistics that were released this past year — only 14 percent of African-American children are proficient readers by the 4th grade, and more than one-half of Latino youth drop out of…
Gamestar Mechanic Launches Today!
September 29, 2010
Today, E-Line Media and the Institute of Play are launching Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building in a highly engaging and creative environment. Gamestar Mechanic was created through a unique public private partnership that includes leading foundations, non-profits, academia and the game industry. Development of the game was initially funded through a grant from the John D. and Catherine T. MacArthur Foundation to the Institute…
STEM Video Game Competition
June 2, 2010
Reprinted from the January 2010 Cooney Center Bits Newsletter: Supporting President Obama’s call for a renewed focus on science, technology, engineering, and math (STEM) education, the Joan Ganz Cooney Center and partners, the Entertainment Software Association (ESA), the Information Technology Industry Foundation (ITIF), the MacArthur Foundation, Games for Change, and E-Line Media are developing a variety of initiatives that harness the engagement and educational potential of video games to advance children’s learning. The Early Childhood STEM Game Challenge is co-funded by…