Tag Archives: ed-tech

9 result(s)

Designing Tech for Kids’ Well-Being at ASU+GSV 2023

What does well-being for children in the digital age look like?A growing movement acknowledges that it’s not enough to worry about technology’s potential harm to children; it is time to

XR’s Potential for Engagement and Impact in Student-Centered Learning

In July 2022, the Joan Ganz Cooney Center hosted a panel at the Games for Change Festival in New York City. Led by Cooney Center Executive Director Michael Preston, the

Reevaluating What Matters During a Time of Crisis

Today’s children were born into relative peace and prosperity, however unevenly distributed. But now we are collectively encountering a world of disruption, uncertainty, and anxiety. All of us are figuring

The Most Successful Edtech Business Plan You’ve Never Read

This article was originally published on Medium in 2016 when Sesame Workshop joined forces with Reach Capital to invest in emerging companies innovating in education, health, and social welfare for

A Vision for VR in Classrooms in 10 Years

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might

A Piece of the Puzzle: How Media Can Support the Development of Empathy, Tolerance, and Prosocial Values in the Classroom

Last month, researchers AnneMarie McClain and Lacey Hilliard presented some exciting findings from a a study they conducted around classroom media and socio-emotional learning among elementary school students at the International

Reflections on the 2018 AERA Annual Meeting

Just a few months after the publication of Children and Families in the Digital Age (Routledge, 2018), Alexia Raynal presented original and previously-published research from the Families and Media (FAM) Research Consortium at the 2018 American Education Research

Tech and Young Children: U.S. Dept. of Ed Elevates Need for Guidance and PD

Now that digital technologies—and touch-screen tablets in particular—are finding their way into preschool and kindergarten classrooms, educators are faced with multiple questions about if, how, and when it is best

Developers Look at Game-Based Learning in the UK

At LEGup (the London Educational Games meet up) we recently hosted an event on gamification and its potential to improve educational outcomes in the classroom. Gamification is something of a