Tag Archives: edtech

19 result(s)

AI Goes to School: Exploring AI’s Impact on Personalized Learning

I’ve recently read a few articles listing the pros, cons, and questions1 2 3 that come up when we think about the changes education will and is already experiencing with the introduction of AI into learning environments. It seems this topic of personalized learning powered by AI warrants a bit of digging from a fellow concerned adult who is curious about the changing landscape of educational technologies. Going into this work, I wondered: What does personalized learning infused with AI…

EdTech Week: “Can You Tell Me How to Get to Sesame Street? Designing EdTech for Impact”

Columbia University, Teachers College Thursday, October 10, 2024 12:00 PM – 1:00 PM [Invite-only] Lunch & Learn: “Can You Tell Me How to Get to Sesame Street? Designing EdTech for Impact” Sesame Street has been a successful edtech innovation for more than 50 years because it is both engaging and educationally effective for children and families. Over lunch in an interactive session, panelists who work at and with Sesame Workshop will share how they design for impact. They will discuss how to…

Call for Applications: Well-Being by Design Fellowship 2025

The Call for Applications is now open through October 11, 2024.  If you follow our work, you may have seen the incredible results produced by our inaugural cohort of Well-Being by Design Fellows.  Building from the success of the first year of this program, the Joan Ganz Cooney Center is thrilled to announce a second year of the Well-being by Design Fellowship, supported by Pinterest.  We invite applications from mid-career designers of kids’ technology and media who want to prioritize…

Designing Edtech for Young Learners

Key ideas and recommendations for edtech developers Children aren’t small adults. This might seem obvious to parents and educators, but, as we learned in our research for the recently released whitepaper, Context Is Everything: Reimagining Edtech for Early Learners, some designers (and purchasers) of edtech tools for elementary learners neglect this basic fact – which may explain in part why 70% of teachers in a recent Seesaw survey indicated that the edtech tools they use in their classrooms do not…

Co-Design for a More Inclusive EdTech Ecosystem at SXSW Edu

March 7, 2024 Austin Convention Center Room 12AB The current edtech market is full of products that claim to fulfill lesson plans and make assessment easier for teachers. But what if, in addition to helping kids master important concepts, digital products could make learning truly impactful, and help diverse students and teachers feel empowered and engaged? We’ll talk about how we can bring kids and teachers into the design process in order to create kid-centered products that students enjoy using.…

ARVR Policy Conference

On Thursday, September 14, the Information Technology and Innovation Foundation (ITIF) and the XR Association present the third annual AR/VR Policy Conference in Washington, DC. The event will feature a series of expert talks and panels discussing critical policy questions covering privacy and safety, the use of AR/VR in education, children and teenager safety, and more. Panel #4: Back to School in the Metaverse (2:25 PM ET) As AR/VR technology becomes a valuable tool for educational purposes, developers and educators…

It’s Time to Get Excited About Immersive Tech in Schools

Technology may promise to disrupt. Yet, all too often in education, tech tools simply digitally replicate the ways we’ve always gone about teaching and learning. From gradebooks to slide decks, to gamified learning, many ed tech offerings tend to be fancy window dressing more than new approaches.  XR– or “extended reality,” the umbrella term for immersive tools including virtual and augmented reality– has the potential to be truly different. These emerging technologies can unlock learning opportunities never before known in…

Designing with Kids: How Children and Adults Can Co-create New Technology

Educational media for children should be designed to ensure learning is meaningful and playful. Children should actively engage with content, connect material to what matters to them, and have a joyful and social experience.1  However, research shows that many apps are not designed in ways that support these and other research-based principles.2 One way to ensure that new technologies meet children’s needs is to involve them in the design process. Allison Druin, a leader in the Cooperative Inquiry field and…

Jessica Millstone: Reflections on 15 Years of the Joan Ganz Cooney Center

Jessica Millstone was an Education Fellow from 2011-2014, where she honed her expertise in edtech and game-based learning. I first learned about the Joan Ganz Cooney Center at a pivotal moment in both my life and career. After years of working in K-12 schools and cultural institutions as a technology integration specialist, I had just invested in an advanced master’s degree from Bank Street College of Education and also gave birth to my second child (who is turning 12 next…

Developing a Curriculum in Game Design and Development

Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so at their own schools.   When I started teaching at William Annin Middle School (WAMS) in 1998, I offered an after school computer club that focused on Game Design and…