Tag Archives: edtech

27 result(s)

Designing Edtech for Young Learners

Key ideas and recommendations for edtech developers Children aren’t small adults. This might seem obvious to parents and educators, but, as we learned in our research for the recently released whitepaper, Context Is Everything: Reimagining Edtech for Early Learners, some designers (and purchasers) of edtech tools for elementary learners neglect this basic fact – which may explain in part why 70% of teachers in a recent Seesaw survey indicated that the edtech tools they use in their classrooms do not…

Co-Design for a More Inclusive EdTech Ecosystem at SXSW Edu

March 7, 2024 Austin Convention Center Room 12AB The current edtech market is full of products that claim to fulfill lesson plans and make assessment easier for teachers. But what if, in addition to helping kids master important concepts, digital products could make learning truly impactful, and help diverse students and teachers feel empowered and engaged? We’ll talk about how we can bring kids and teachers into the design process in order to create kid-centered products that students enjoy using.…

ARVR Policy Conference

On Thursday, September 14, the Information Technology and Innovation Foundation (ITIF) and the XR Association present the third annual AR/VR Policy Conference in Washington, DC. The event will feature a series of expert talks and panels discussing critical policy questions covering privacy and safety, the use of AR/VR in education, children and teenager safety, and more. Panel #4: Back to School in the Metaverse (2:25 PM ET) As AR/VR technology becomes a valuable tool for educational purposes, developers and educators…

It’s Time to Get Excited About Immersive Tech in Schools

Technology may promise to disrupt. Yet, all too often in education, tech tools simply digitally replicate the ways we’ve always gone about teaching and learning. From gradebooks to slide decks, to gamified learning, many ed tech offerings tend to be fancy window dressing more than new approaches.  XR– or “extended reality,” the umbrella term for immersive tools including virtual and augmented reality– has the potential to be truly different. These emerging technologies can unlock learning opportunities never before known in…

Designing with Kids: How Children and Adults Can Co-create New Technology

Educational media for children should be designed to ensure learning is meaningful and playful. Children should actively engage with content, connect material to what matters to them, and have a joyful and social experience.1  However, research shows that many apps are not designed in ways that support these and other research-based principles.2 One way to ensure that new technologies meet children’s needs is to involve them in the design process. Allison Druin, a leader in the Cooperative Inquiry field and…

Jessica Millstone: Reflections on 15 Years of the Joan Ganz Cooney Center

Jessica Millstone was an Education Fellow from 2011-2014, where she honed her expertise in edtech and game-based learning. I first learned about the Joan Ganz Cooney Center at a pivotal moment in both my life and career. After years of working in K-12 schools and cultural institutions as a technology integration specialist, I had just invested in an advanced master’s degree from Bank Street College of Education and also gave birth to my second child (who is turning 12 next…

Developing a Curriculum in Game Design and Development

Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so at their own schools.   When I started teaching at William Annin Middle School (WAMS) in 1998, I offered an after school computer club that focused on Game Design and…

Introducing gamesandlearning.org

Ever since the Joan Ganz Cooney Center opened its doors in 2007, we’ve met a lot of great developers who are producing games for kids. And one piece of advice that they are all looking for is how to get their products funded and distributed as widely as possible– whether the K-12 institutional system, or the App Store. We’ve been listening, and we want to help. Two years ago, with support from the Bill & Melinda Gates Foundation, we convened…

What Can We Learn from Teacher Surveys?

This fall, students across the country walked back through school doors. Each child undoubtedly had his or her own unique summer, possibly filled with camps, vacations, or just time to relax with friends and family. However, it is very likely that one shared element of each child’s summer vacation was ample time to spend with media and technology, whether it was the television, smartphones, tablets, or computers. While one might assume the end of the summer means students spend less…

Data Matters: The Future of EdTech Depends on Sharing Information

If the investment in digital technology and gaming in schools is going to continue to grow, it is up to game developers and companies to do a better job sharing information about what games work and for what kind of learners. That was the message from the deputy director of the Bill and Melinda Gates Foundation who oversees investment in what the foundation dubs the next generation of K-12 education in the U.S. last week. Stacey Childress said the coming…